Assign Material Dialog

The Assign Material dialog opens when you start to paint an object to which no material is assigned. It has a shortcut for assigning a Standard material, or you can choose another material. You can use Viewport Canvas with any material in 3ds Max.

After you designate the material type to assign, you’re prompted for a map type to paint on (such as Diffuse), and then for a bitmap file to use.

Interface

Assign Standard Material

Assigns a Standard material to the object.

Browse Material to Assign

Opens the Material/Map Browser, which you can use to assign any material in 3ds Max.

Cancel

Exits the dialog without assigning a material or starting Viewport Canvas.