Layer Explorer is the version of Scene Explorer that opens when you use any of the following commands. In this mode you can view objects, layers, and layer hierarchies, but not object hierarchies or groups. Use Layer Explorer for creating and nesting layers and moving objects between layers.
Create a new layer:
When you create new layers, 3ds Max names them sequentially by default: Layer001, Layer002, and so on. You can rename a new layer immediately by typing, or later by slowly double-clicking the title and then typing. 3ds Max assigns a random color to all new layers. You can accept the default settings or specify other colors.
The Layer Explorer dialog opens, listing all layers and objects in the scene.
3ds Max creates a new layer in the list.
The new layer is active () so that any objects you create subsequently are automatically added to this layer.
Make a layer active:
The active layer receives all newly created objects. Only one layer can be active at a time.
The icon turns blue (), indicating that the layer is active, so that any objects you create subsequently are automatically added to this layer.
Make a layer active (alternate method):
The selected layer becomes the current layer.
Move objects between layers:
All of the dragged objects now belong to the target layer.
Nest layers:
You can create layer hierarchies, called "nested" layers, simply by dragging layers into other layers. The parent layer controls the Hide/Freeze properties of any child layers, but other settings that can be inherited by layer members, such as Display and Rendering Controls, are controlled only by the immediate parent layer.
The dragged layers are now nested within the target layer.
Remove layers from their hierarchy:
The selected layers move to the top level of the layer hierarchy.
Hide or unhide a layer:
Hiding a layer also hides any member objects, as well as objects belonging to layers nested within the hidden layer.
A visible layer or object is signified with the icon; a hidden one uses the or icon.
Freeze or unfreeze a layer:
Freezing a layer also hides any member objects, as well as objects belonging to layers nested within the frozen layer.
Freezing layers is useful when you want to edit objects associated with particular layers but also want to view, without editing, objects on other layers. You can't edit or select objects on a frozen layer; however, the objects are still visible if the layer is on. You can activate a frozen layer, and you can add new objects to the frozen layer.
An unfrozen layer or object is signified with the icon in the Frozen column; a frozen one uses the or icon.
The icon appearances toggle in the list.
Assign a color to a layer:
You can assign a color to a layer with the Layer Explorer. For example, you might assign the color red to a layer named HVAC to help identify the mechanical equipment in your scene.
This changes the layer color. For objects in the layer to inherit this color, their color must be set to By Layer. To do so, see the following procedure.
Enable control of object properties by layer:
You can set four different categories of object properties to be controlled by the containing layer: Wireframe Color, Display Properties, Rendering Control, and Motion Blur. You can toggle the By Layer option for all four categories at once, or you can toggle the categories individually.
Rename a layer:
You might want to rename a layer to better define how its contents are used in your scene. You can rename any layer except Layer 0 at any time during a 3ds Max session.
Delete a layer:
You can delete an empty layer at any time during a 3ds Max session. You cannot delete the default layer (0 (default)) or a layer that contains objects. If you delete the active layer, it makes the default layer active.
Open the Layer Properties dialog for a layer selection: