Scene Explorer provides a modeless dialog for viewing, sorting, filtering, and selecting objects in
3ds Max, as well as additional functionality for renaming, deleting, hiding, and freezing objects, creating and modifying object hierarchies, and editing object properties en masse.
The Scene Explorer interface consists of a menu bar, toolbars, and a table view of objects in the scene, with a row for each object and a column for each displayed object property. The default layout in 3ds Max displays only object names and the Frozen property. You can customize the layout to show additional properties. You can create local Scene Explorer setups that save and load with the current scene, and global ones that are available in all scenes.
Scene Explorer can switch between two different sorting modes using the buttons on the Selection toolbar:

Sets Scene Explorer to Sort By Layer mode, providing drag-and-drop functionality for editing layers. Additional features are covered in this section and in the To Work With Layer Explorer section.
Sets Scene Explorer to Sort By Hierarchy mode, providing drag-and-drop functionality for editing hierarchies. Additional features are covered in this section.
Each workspace in 3ds Max includes a different Scene Explorer, with the same name as its workspace, docked to the left of the viewports. For specific information about its operation, see the Workspace Scene Explorers section of the Workspaces topic.

Workspace Scene Explorer (red outline) docked in 3ds Max interface
For many workflows, the single workspace Explorer docked on the left side of the interface will suffice. However, you can open as many unique explorers as you like, including Layer Explorer, Revit Explorer, and so on. To make a copy of a unique explorer, use the methods described in the topic To Work With Local And Global Scene Explorers
Following are further noteworthy features of Scene Explorer:

Several additional custom global Scene Explorer setups are available from the drop-down list at the bottom of the explorer. These include explorers designed for working with lights, objects with missing plug-ins, and more. Last, the Select From Scene command and its variants use a modal dialog dedicated to selecting from a text-based list, with no editing functions.
Layer A will then be the Top parent of that structure
the structure of Layer A remains.
Layer A keeps the structure, but BOX has become a direct child to Layer C. If a Parent layer and its children (including other layers and nodes) are all individually selected, all the layers structure will be broken when slid under the new layer.
To break the structure of Layer A: