This topic details interaction between local Scene Explorers and global Scene Explorers. The ability to use local and global Scene Explorers lets you tailor some custom explorers to particular scenes, while reusing others across multiple scenes.
You can customize Scene Explorer in a variety of ways by changing the interface layout, the visible columns, and so on. When you modify a local or global explorer, the changes are saved automatically.
3ds Max comes with several default Scene Explorer configurations: These are all global, and therefore available in every
3ds Max session. Local Scene Explorers live only within a particular scene, are saved and loaded with that scene. Prior to
3ds Max 2016, all Scene Explorers were local.
Tip: One way to tell whether a Scene Explorer instance is local or global is to see which conversion command ("Make Active Explorer ...") is available for it: Make Active Explorer Local means it is global; Make Active Explorer Global means it is local.
Make a global Scene Explorer local:
- In any global Scene Explorer, click the arrow to the right of the text field at the bottom-left of the dialog and choose Make Active Explorer Local.
The Scene Explorer becomes local to the current scene, and its name appears in all locations that list local Scene Explorers. This means that anyone who opens this scene can access all of its local explorers. See the instructions for accessing local Scene Explorers elsewhere in this topic.
At this point, you can rename the Scene Explorer by editing the text in the name field at the bottom-left of the Scene Explorer.
Make a local Scene Explorer global:
Note: Saves a copy of the explorer as a global explorer that you can then use in any scene.
- In any local Scene Explorer, click the arrow to the right of the text field at the bottom-left of the dialog and choose Make Active Explorer Global.
A file dialog titled Save Scene Explorer opens to the default folder for global Scene Explorer files.
- Rename the file or accept the default name and click the Save button.
Note: The name of the saved global Scene Explorer in the user interface is the one that appears in the bottom-left corner, not the file name. If you wish to rename the explorer, do so while it is local.
Access existing global Scene Explorers:
Access local Scene Explorers:
Note: By default, all Scene Explorers are global. You can make a Scene Explorer local as described preceding. Also, any
3ds Max scene can contain local explorers.
You can access local explorers as follows:
- Using the Default workspace, open the Tools menu Local Scene Explorers submenu. Choose any item to toggle the corresponding local Scene Explorer.
- Using the Default With Alt menus workspace, open the Scene menu. You'll find any local Scene Explorers in the Local Scene Explorers section. If that section isn't present, the scene contains no local Scene Explorers.
- With any Scene Explorer open, click the arrow to the right of the text field at the bottom-left of the dialog and choose any item from the list of local Scene Explorers (outlined in red in the following illustration).
This replaces the active explorer with the one you chose.
- Open the Manage Local Scene Explorers dialog and double-click any listed item.