Lets you import MX-based 3D string data into Civil View.
Model files have a *.fil filename extension.
This panel provides an interface from Civil View directly into an MX project. Design changes made to models in MX can instantly be reflected in a Civil View visualization model without having to use intermediate file formats. Original MX string and model names are retained by the Civil View objects that are derived from imported data. You can maintain a permanent relationship between Civil View and the MX model file. Instead of having to rebuild the visualization model when a design change occurs, use the Civil View Update function to update the Civil View model when the MX model changes.
Refer to Imported Object Manager Panel for information on how to automatically update a Civil View visualization following a design change in MX.
If you are not already familiar with the MX format, this section provides some background.
The MX Model File Import Panel supports all string types except:
Geometry Strings
Section Strings
Text Strings
Isopachyte Based Triangulation
GDS models are also not supported.
A group code in MX consists of a four-character alphanumeric code that can be attached to each triangle in a triangulation string. There are a number of uses for group codes, but in terms of visualization they are an ideal way to identify areas within a triangulation string to which different textures should be assigned.
Civil View is capable of reading MX group codes, and has a default method for converting them to Civil View material assignments. We recommend you comply with a standard group code naming convention in MX, which can be interpreted by Civil View. This convention requires the use of the last two characters in each group code: These two characters should correspond with a material channel in the CivilViewSurfaces material. The first two characters in the group code are not used by Civil View and you can code them any way you desire.
For example, triangles with a group code of "GR26" would be mapped to the "26 - Ground Type 1" material channel in the CivilViewSurfaces material. Triangles with a group code of "CW18" or "AS18" would be mapped to "18 - Basic Asphalt".
Important Notes
This group of controls provides filtering options to help you select portions of one or more models.
You can also use the file contents list to select strings individually, or right-click the list to see a menu with additional selection options.
Lists the strings contained in the highlighted model, by label. This list also shows the string type and number of points. For triangulation strings, the number of triangles found in each string is also displayed.
Some string labels in the list might be grayed out. This can happen for a couple of reasons:
Civil View automatically checks all string and model names against previously imported strings. If any identical string label and model name combination already exists in the current scene, the corresponding list item is disabled.
Use these controls to select a Feature Interpretation Style to apply to the imported strings.
Feature interpretation associates predefined Civil View object-creation styles with objects as they are imported. The range of style definition that can be referenced from a feature interpretation style include:
Swept Object Styles
Object Placement Styles
Road Marking Styles
Rail Object Styles
Building Object Styles
The application of feature interpretation removes much of the work associated with developing visualization models from civil-engineering design data. Guard rails, road markings, street furniture, railway tracks, and vehicles can all be placed in a scene completely automatically from a library of pre-defined styles.
If feature interpretation is not turned on, shape objects created from imported MX model file data are colored according to a color-matching table in the civilview.cfg file that ships with Civil View. This file can be customized, and is stored in the \plugcfg folder (there is a copy of this folder for each of the languages used by 3ds Max).
Every Civil View object derived from MX triangulation data is assigned a primary default material channel that is assigned to any ungrouped or otherwise unidentified triangles. The default material channel for imported surfaces is also defined on the Civil View Preferences panel.