The Civil View Preferences Panel provides direct access to the default settings used by Civil View.
These settings are stored in the file civilview.ini. This file is saved in the /plugcfg folder (there is a copy of this folder for each of the languages used by 3ds Max). If the INI file cannot be found when Civil View starts, Civil View generates a new INI file that contains default values.
The Preferences Panel is divided into several tabbed panels, as described in the following sections:
When on, the 3ds Max Command Panel is retained when Civil View starts. Default=off.
This setting should not generally be modified unless you are using custom 3ds Max menus. Default=on.
For video or DVD the European PAL broadcast standard uses 25 frames per second. In the United States, the NTSC broadcast standard uses 30 frames per second. For distribution on CDROM, lower frame rates might be considered. For further information, see Time Configuration.
The primary purpose of this control is to define the default value when Civil View is started in a new 3ds Max scene, not to change the value in the current scene. However, if the selected value differs from that in the current scene, you will be prompted to decide whether this value should also be updated. Default=25.
Sets the width of the Civil View Explorer panel. Range: 200 pixels to 300 pixels. Default = 200 pixels.
When on, animated objects loop back to the start of their parent shape when they reach the end of the defined animation path. Default=off.
You can override this setting for individual vehicles. Use the Vehicle Parameters rollout and the Placed Object Manager.
When on, allows multiple rail objects to be applied to any given parent shape object. Use this option with caution, as rail-object styles that contain multiple shape label masks might unintentionally match the same parent shape object more than once. Default=off.
[Browse] Click to display a Browse dialog and choose a sky map folder other than the default.
Choose the units to use, in conjunction with the Time Units, when specifying and calculating the speed of animated objects. Default = km (kilometers).
Choose the units to use, in conjunction with the Distance Units, when specifying and calculating the speed of animated objects. Default = hr (hours).
This color is used for grayed-out labels in several Civil View panels, including the Civil View Explorer.
Resource kits are used throughout Civil View. They contain a wide variety of resources used to generate geometric and material content in Civil View scenes. Typical resource kits include bitmaps, styles, parameter files, and object library content.
It is possible to define up to three different types of resource kit in Civil View:
Included as standard with every Civil View installation, and must be active at all times. Holds localized territory-specific content. Installed to the Windows \programdata folder by default, but can also be stored on network shared folders for simultaneous access by members of a larger workgroup.
Can be activated from the Civil View Preferences panel. Holds project-specific resources that relate only to the current *.max scene or series of scenes relating to the current project. Project resource kits are usually stored in the same folder as the current scene file, and can be activated only once a new scene file has been saved for the first time.
Can be activated from the Civil View Preferences panel. Holds personal resources that typically are used across a wider range of projects. The use of private resource kits opens the opportunity to apply security measures to country resource kits to avoid the accidental deletion or modification of shared resource-kit content.
By default, country resource kit folders are stored in the following directory path: C:\programdata\autodesk\civil view\<Version>\.
[Browse] Click to display a Browse dialog and choose a country resource kit folder other than the default. Sometimes you might need to do this; for example, when the country resource kits are being shared over a network among multiple users.
Changing this folder takes effect the next time Civil View is restarted.
Lets you choose from among the Country Resource Kits installed in the parent folder designated above.
Changing the selection in this list will change the contents of the currently loaded Civil View material libraries, style libraries, and object libraries. Changing the active country takes effect the next time you start Civil View.
Allows a Project Resource Kit to be activated.
There are three options to set where Project Resource Kits are stored:
Creates a folder within the scene folder in which to store project-related resources. The name of the resource kit folder is defined by the user after the scene file is saved for the first time. If the scene file is saved to a new location, the related Project Resource Kit is not automatically relocated.
Allows all Project Resource Kits to be saved to a common parent folder that can be defined as a shared network drive, if desired. The name of the resource kit folder is defined by the user after the scene file is saved for the first time. If the scene file is later saved to a new location, the related Project Resource Kit is not automatically relocated.
Click the [Browse] button to display a Browse dialog and choose a project resource kit folder other than the default.
The actual location and status of the current Project Resource Kit related to the active 3ds Max scene file can be found on the Scene Settings rollout.
When on, activates a Private Resource Kit. By default, Private Resource Kits are stored in your Windows \documents folder.
This option relates to the use of object definitions derived from the Civil View Object Libraries, and placed into a scene from the Object Placement Style Editor.
Many Civil View vehicle and furniture object definitions are derived from a source .max file. These .max files are stored in a series of object library folders contained within any current Civil View Resource Kit, with each file typically containing a single editable mesh object. Normally, these .max files are not intended to hold material assignments, due to the fact that materials are applied automatically and dynamically during placement into a visualization scene from the Object Placement Style Editor.
If a material definition is detected in one of these source .max files, this parameter specifies whether that material pre-assignment is retained after placement in your scene:
When on, material pre-assignments found in source .max files are always ignored and overwritten with the normal Civil View material definitions from the current scene.
When off (the default), automatic and dynamic material assignments are made only to merged objects that do not already have a pre-assigned material. This causes pre-assigned materials to be retained in the scene: This can be useful for objects that have specific texturing and material requirements.
Import options are used by all Civil View Import Panels.
Sets a threshold angle to determine whether to smooth adjacent faces. If the angle between face normals is less than or equal to the threshold, the faces are assigned to a common smoothing group. If the angle between face normals is greater than the threshold, the faces are assigned to separate groups. An angle of 9 to 10 degrees seems to work well, and causes cambered roads to be assigned a smooth profile. Defaul = 9.0.
If you want to avoid automatic face smoothing, set this value to 0.0.
When on, causes all diagonal edges on imported corridor surfaces to be hidden. This improves viewport performance in 3ds Max and more closely resembles the way in which corridor surfaces are shown in AutoCAD Civil 3D. Rendered output is unaffected. Applicable to imported corridor geometry from AutoCAD Civil 3D only. Default=on.