Lets you set properties for objects created by Civil View.
This panel lists all objects in the scene that were created by Civil View. With it, you can edit the objects in various ways. You can also check which material is applied to an object, and in some cases change the material channel.
You can edit single objects, or a selection of multiple objects. A selection of multiple objects can include only objects in a single Civil View object category.
Objects created in 3ds Max but not by Civil View don't appear on this panel, and while this panel is active you cannot select such objects in the viewports.
Click to select individual objects. You can use Ctrl+click to select multiple objects or Shift+click to select multiple objects that are contiguous in the list.
You can also select objects in viewports. If you select an object in a category other than the active one, this updates the Current Civil View Object Category, but you can't select additional objects that belong to a different category.
When you select a single object, this group provides context-sensitive information about the selected object. The type of information displayed depends on the category of the object, but always includes the date and time the object was created, imported, or last updated.
When you select multiple objects, the name, parent, and date are unavailable, but the other controls are available, depending on the object category.
Not available if you have selected more than one object.
Can be useful for editing imported ground terrain surfaces, which occasionally can be facing in the wrong direction.
This option is usually on, but in some cases turning it off can decrease rendering time.
This option is not available for road-marking objects, which should not cast a shadow onto the underlying road surface.
For individual selections in appropriate object categories, displays the material channel currently in use.
Refer to the Civil View Material Library Overview for detailed information on materials in Civil View.
When an object uses several different channels of its multi/sub-object material, one channel is considered as the main, or primary channel. This drop-down list displays the primary material channel for the selected object, and for some categories allows you to change the channel. Examples include vehicle body colors and ground surfaces. Primary material channels for many other object types are controlled dynamically from their respective parameter rollouts.