Civil View Material Library Overview

In Civil View, material assignment is automated. This is accomplished by using standard material libraries.

The Civil View material libraries are based on these concepts:

Material Library Overview

The Civil View Material Library includes the following materials:

Note: Although these material definitions are automatically loaded into every scene, they are not loaded automatically into the 3ds Max Material Editor.
Warning: Do not rename these materials. Civil View relies on these names remaining in place in order to dynamically monitor and manage material definitions.

Customizing Civil View Materials

When the CivilViewSurfaces material material is loaded into a 3ds Max scene for the first time, Civil View determines the initial state of this material using the following method:

  1. Civil View searches the /materiallibraries folder in the current 3ds Max Project Folder path for a material library file called civilviewsurfaces.mat .

  2. If it finds civilviewsurfaces.mat, it searche for a Multi/Sub-Object material definition called CivilViewSurfaces.

  3. If it finds the CivilViewSurfaces material, it loads this and uses it as the CivilViewSurfaces material for the current scene.

  4. If it does not find CivilViewSurfaces within civilviewsurfaces.mat, It creates a CivilViewSurfaces material for the current scene, using hard-coded defaults.

    In this case, Civil View creates a new civilviewsurfaces.mat file in the /materiallibraries folder of the current 3ds Max Project Folder. This new material library file is therefore used for all subsequently created scenes that share the same 3ds Max Project Folder.

To alter the initial state of the CivilViewSurfaces material for other scenes that share the same 3ds Max Project Folder, you have two options:

You can manage the CivilViewVehicles material in exactly the same way, but using a material library file called civilviewvehicles.mat.