Material: CivilViewVehicles

Defines the material for vehicle objects.

If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 2.

Channel or Face ID Material Type

1

Green Bodywork

2

Dark Blue Bodywork

3

Light Blue Bodywork

4

Silver Bodywork

5

White Bodywork

6

Black Bodywork

7

Red Bodywork

8

Cherry Red Bodywork

9

Yellow Bodywork (default)

Note: Use this material channel as the default body color for any custom vehicles you add to the Civil View object libraries. Faces on channel 9 are automatically and collectively assigned a random value between 1 and 9 as part of the object placement process for vehicles. This results in a random body color being assigned to each vehicle loaded into 3ds Max via the Object Placement Style Editor.

10

Red Plastic Body Trim

11

Front Grille

12

Grey Plastic Body Trim

13

Black Plastic Body Trim

14

Silver Wheels

15

Tires

16

Vehicle Underside

17

Windows (Glass)

18

Headlights (Off; default)

19

Indicator Lights (Off; default)

20

Rear Lights

21

License Plate (Front)

22

License Plate (Back)

23

Chrome Trim

24

Not used

25

Not used

26

Vehicle Interior

27

Not used