Light Tunnel diagnostic shader

Creates linear reflections on the model by surrounding it in a cylindrical tunnel of long lights. (Same functionality as in the Hardware Shade Environment.)

Light Tunnel Options

Show Tunnel

Displays the tunnel, representing the lights as green bands.

Color

Choose a color for the reflections. Move the slider to change the color value.

Transparency

Sets the transparency of the shaded surfaces from opaque (0) to almost totally transparent (0.9).

Intensity

Controls the relative brightness of the reflections. Values greater than one are equivalent to setting a light to the same intensity.

Number of Bands

Controls the number of light bands used to form the tunnel.

Band Width

Controls the width of the light bands.

Band Fringe

Controls the edge transition of lights, ranging from a hard, sharp transition to a smooth, soft transition.

Center Tunnel

Centers the tunnel at the origin.

Show Manip

Displays a manipulator that you can use to place and scale the light tunnel.