Assign a shader to a surface using the Visualization control panel
Assign a shader to a surface
- Pick the object(s) in a modeling window.
- Pick the shader in the Multi-lister, the SBD, or the Visualization control panel.
- Select the Assign Current Shader icon.
Change the assigned shader
- Pick the shaded object.
- Pick another shader.
- Click the Assign Current Shader icon.
Display shaders on surfaces
Select the Hardware Shade icon, a tool located at the bottom of the Visualization panel. The scene is shaded.