Apply shading to surfaces
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Assign or layer a shader
Assign shaders from the Automotive Asset Library
Apply reflection to a shader
Move a shader from or to the shader library on the Visualization control panel
Assign a shader to a surface using the Apply Shaders tool
Assign a shader to a surface using the Visualization control panel
Modify attributes of shaders
Layer shaders onto a surface
Switch between shading assignments using switch shaders
Create hardware shaders from existing diagnostic shaders