System & Menu Settings

Use the System & Menu Settings page to configure the backup options, change shot settings, assemble options, match options, playout settings and background render user preference as well as the panel setup file and the user grade bin and presets directory for this user.

Autosave slider

Use to define, in minutes, the frequency with which Lustre automatically saves a backup of the grade and cut you are working on.

Scene Consistency option box

Toggle to verify inconsistencies in the file metadata when loading.

Select:To:
AutoCheckCheck the cut files when loading to look for inconsistencies in the metadata. Results are printed out to the console window.
AutoRepairPerform the same task as above but additionally, to repair all inconsistencies.
NoneDisable the Scene Consistency function in Lustre.

Auto Reparse button

Enable to force Lustre to reparse the project structure and source material at start-up.

Print View Reparse button

Enable to have Lustre reparse the project structure and source material in Print View.

Message History slider

Use to define the number of system messages which Lustre will save in its message history.

Note:Message History is exclusive to Lustre 2012 Extension 1.

History button

Enable to create a history file for each grade whenever you save the grade. Any subsequent grade that you save will also save the cut and grade files to a unique backup directory, which is automatically created in the current scene’s library sub-directory in the Project Home location. The backup directory name has the same name as the grade.

Backup button

Enable to save a copy of the current grade metadata on the system disk. If you save over your current grade, or save a new grade, a backup copy of all the grade metadata from your current grade is saved in a folder named backup that is automatically created in the default location where Lustre is installed (C:\Program Files\Autodesk\Lustre for Windows or usr/autodesk/lustre_ for Linux).

Note:When History is enabled along with Backup, all the cut and grade files from the history backup will also be saved in the system backup folder.

Change Shot option box

Toggle to define the change operation settings.

Select:To:
DoForce a Do operation after moving to another shot.
DoAndClearUndoForce a Do operation and delete the undo buffer after moving to another shot.
NoneDo nothing when moving to another shot.
ClearUndoDelete the undo buffer after moving to another shot.

Keep Current Grade button

Enable to configure Lustre not to remove a current grade from memory when loading a scene.

Editing While Grading button

Enable to make editing hotkeys available when you are in the colour grading menus.

Next Shot Navigation button

Use to select the default Next Shot Navigation mode. Options are:

Using the Ctrl+Alt+Right Arrow keyboard shortcut, you can cycle through the different navigation mode. A message showing the current navigation mode is displayed in the Shot Time Bar.

You can also perform alternate navigation, by holding Alt while pressing the arrow key (or the Next shot button on the panel). The alternate navigation is as follows:

Navigation Mode:Becomes:
First FrameLast Frame
Middle FrameFirst/Mid/Last Frame
Last FrameFirst Frame
First/Last FrameMiddle Frame
First/Mid/Last FrameFirst Frame

Auto Cleanup button

Enable to automatically perform cleanup during an EDL assembly. When Lustre performs an EDL cleanup, it arranges EDL events according to record timecode and deletes problematic events. For example, if an EDL has two events with conflicting timecodes, the event with the lower number is deleted during cleanup.

Auto Match button

Enable to automatically match EDL event timecodes to available shot timecodes in the Library during assembly.

Match Grade button

Enable to apply the current grade settings to a new assembled timeline without having to create a new cut file and use the Change Cut option.

To Layer button

Enable to assemble a cut to a new layer above the existing layer(s) in the currently loaded cut.

Dissolve button

Enable to include all dissolves in the EDL. If this button is disabled, dissolves are not part of a timeline after the EDL assembly.

Use DPX Reel button

Enable to match the EDL reel name to the reel name in the DPX header during an EDL assembly.

Auto Load CDL/SDL

Enable to allow CDL and SDL support when conforming an EDL.

From the Editing / Assemble menu, you can hold Ctrl while pressing the CDL/SDL Load options (All or Selected) to apply the selected match options. By default, CDL/SDL support uses the record timecode for matching. However, for EDLs that do not have the same structure as the sequence in Lustre, you can use the Source Match options to load CDL/SDL data to the corresponding shots in the sequence.

You can use the Match Options, in the Editing / Browse menu, to define the matching criteria for CDL matching.

UID button

Enable to configure matching to be based on the shot's unique ID during EDL assembly.

Source button

Enable to configure the matching to be based on the source data, such as a shot's source timecode, during an EDL assembly.

Record button

Enable to configure the matching to be based on the record data, such as an EDL's record timecode, during an EDL assembly.

Custom button

Enable to use one of the cut file's metadata as matching criteria during EDL assembly.

XML Tag Options list

Select one of the cut file's metadata from this list to use as a matching criteria during an EDL assembly. You must enable the Custom button before performing this operation.

Bars Length slider

Use the slider to define the default minimum colour bars length when recording in Record mode.

Black Length slider

Use the slider to define the default black length time when recording in Record mode.

ShotReactor Online button

Enable to automatically enable Lustre ShotReactor when starting Lustre.

ShotReactor Mode button

Use to select the ShotReactor operation mode. Options are:

Note:When working in Manual mode, it is recommended to set the New Job User setting to Start Next (rather than the default Start Last) for the rendering to be performed in the same order as the Timeline.

ShotReactor Job Priority toggle

Set the ShotReactor job priority. Set to Start Next, to place ShotReactor renders next in the queue. Set to Start Last, to place ShotReactor renders at the end of the queue.

ShotReactor Degrain Only button

Enable to set the default state of the Degrain Only button in the Render / ShotReactor menu. When this option is enabled, the shot will be rendered with only the Degrain data applied.

For more information on Lustre Shot Reactor, see: Rendering Shots as You Work.

Burn Degrain Only button

Enable to set the default state of the Degrain Only button in the Render/ Backburner menu. When this option is enabled, the shot will be rendered with only the Degrain data applied.

Open Home At Start button

Enable to set the file browser to display the contents of your project's Scans Full directory at start-up.

User Grade Bin & Presets Home field

Enter, or browse to, the location of the grade files and presets for the current user. The default path for these files is the User folder of the application. For information about defining paths, see Browsing for Paths.

Panel Setup File field

Enter, or browse to, the location of the control panel rules file. The default path for this file is the User folder of the application. For information about defining paths, see Browsing for Paths.

Tangent Setup Folder field

Enter, or browse to, the location of the Tangent panel setup folder. The default path for this file is the User folder of the application. For information about defining paths, see Browsing for Paths.