C++ API Reference
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Base class for user-defined blendshape deformers. More...
#include <MPxBlendShape.h>
Public Member Functions | |
MPxBlendShape () | |
Class constructor. | |
~MPxBlendShape () override | |
Class destructor. | |
MPxNode::Type | type () const override |
This method returns the type of the node. More... | |
virtual MStatus | deformData (MDataBlock &block, MDataHandle geomData, unsigned int groupId, const MMatrix &mat, unsigned int multiIndex) |
This method performs the deformation algorithm. More... | |
Public Member Functions inherited from MPxGeometryFilter | |
MPxGeometryFilter () | |
Class constructor. | |
~MPxGeometryFilter () override | |
Class destructor. | |
MPxNode::Type | type () const override |
This method returns the type of the node. More... | |
virtual MStatus | deform (MDataBlock &block, MItGeometry &iter, const MMatrix &mat, unsigned int multiIndex) |
This method performs the deformation algorithm. More... | |
virtual MObject & | accessoryAttribute () const |
This method returns an MObject for the attribute to which an accessory shape is connected. More... | |
virtual MStatus | accessoryNodeSetup (MDagModifier &cmd) |
This method is called by the "deformer -type" command when your node is specified. More... | |
void | setUseExistingConnectionWhenSetEditing (bool state) |
This method allows the plugin node to request special treatment during set editing. More... | |
MStatus | setDeformationDetails (unsigned int flags) |
This method allows the plug-in node to inform the system that it intends to deform components other than just positions. More... | |
unsigned int | getDeformationDetails (MStatus *ReturnStatus=NULL) |
Retrieves the value set by setDeformationDetails(). More... | |
virtual void | setModifiedCallback (MSelectionList &list, bool listAdded) |
This callback method can be overriden and is called whenever the set this deformer is operating on is modified. More... | |
MFnGeometryData::SubsetState | getGeometryIterator (MItGeometry &iter, MDataBlock &block, MDataHandle &dataHandle, unsigned int multiIndex, bool readOnly=true, MStatus *ReturnStatus=nullptr) const |
Introduced in 2022.0 More... | |
virtual MObject | getFixedSetupData (const MString &name) |
Introduced in 2022.0 More... | |
MObject | thisMObject () const override |
Returns the MObject associated with this user defined node. More... | |
Public Member Functions inherited from MPxNode | |
MPxNode () | |
Constructor. More... | |
virtual | ~MPxNode () |
Destructor. | |
virtual void | postConstructor () |
Post constructor. More... | |
virtual MStatus | compute (const MPlug &, MDataBlock &) |
This method should be overridden in user defined nodes. More... | |
virtual bool | getInternalValue (const MPlug &, MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual bool | setInternalValue (const MPlug &, const MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual int | internalArrayCount (const MPlug &) const |
This method is overridden by nodes that have internal array attributes which are not stored in Maya's datablock. More... | |
virtual void | copyInternalData (MPxNode *) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual MStatus | legalConnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal connections being made to attributes of this node. More... | |
virtual MStatus | legalDisconnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal disconnections being made to attributes of this node. More... | |
virtual MStatus | setDependentsDirty (const MPlug &plug, MPlugArray &plugArray) |
This method can be overridden in user defined nodes to specify which plugs should be set dirty based upon an input plug {plugBeingDirtied} which Maya is marking dirty. More... | |
virtual MStatus | preEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode) |
Prepare a node's internal state for threaded evaluation. More... | |
virtual MStatus | postEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) |
Clean up node's internal state after threaded evaluation. More... | |
virtual SchedulingType | schedulingType () const |
When overridden this method controls the degree of parallelism supported by the node during threaded evaluation. More... | |
virtual void | getCacheSetup (const MEvaluationNode &, MNodeCacheDisablingInfo &, MNodeCacheSetupInfo &, MObjectArray &) const |
Introduced in 2020.0 More... | |
virtual void | configCache (const MEvaluationNode &, MCacheSchema &) const |
Introduced in 2020.0 More... | |
virtual MTimeRange | transformInvalidationRange (const MPlug &source, const MTimeRange &input) const |
Introduced in 2020.0 More... | |
bool | hasInvalidationRangeTransformation () const |
Introduced in 2020.0 More... | |
virtual MStatus | connectionMade (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are made to attributes of this node. More... | |
virtual MStatus | connectionBroken (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are broken with attributes of this node. More... | |
virtual MStatus | dependsOn (const MPlug &, const MPlug &, bool &depends) const |
This method may be overridden by the user defined node. More... | |
virtual bool | isPassiveOutput (const MPlug &) const |
This method may be overridden by the user defined node if it wants to provide output attributes which do not prevent value modifications to the destination attribute. More... | |
virtual MStatus | shouldSave (const MPlug &, bool &isSaving) |
This method may be overridden by the user defined node. More... | |
virtual MPlug | passThroughToOne (const MPlug &) const |
This method may be overridden by nodes that have a one-to-one relationship between an input attribute and a corresponding output attribute. More... | |
virtual bool | passThroughToMany (const MPlug &, MPlugArray &) const |
This method is overridden by nodes that want to control the traversal behavior of some Maya search algorithms which traverse the history/future of shape nodes looking for directly related nodes. More... | |
virtual bool | isAbstractClass () const |
Override this class to return true if this node is an abstract node. More... | |
virtual bool | isTrackingTopology () const |
Introduced in 2019.0 More... | |
virtual MStringArray | getFilesToArchive (bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const |
Use this method to return all external files used by this node. More... | |
virtual void | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
bool | addExternalContentForFileAttr (MExternalContentInfoTable &, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
bool | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &) |
Sets content info in the specified attribute from the table. More... | |
virtual void | setExternalContent (const MExternalContentLocationTable &) |
Changes the location of external content in batch. More... | |
virtual MTypeId | typeId () const |
Returns the TYPEID of this node. More... | |
virtual MString | typeName () const |
Returns the type name of this node. More... | |
virtual MString | name () const |
Returns the name of this particular instance of this class. More... | |
virtual MStatus | setExistWithoutInConnections (bool flag) |
This method specifies whether or not the node can exist without input connections. More... | |
virtual bool | existWithoutInConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without input connections. More... | |
virtual MStatus | setExistWithoutOutConnections (bool flag) |
This method specifies whether or not the node can exist without output connections. More... | |
virtual bool | existWithoutOutConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without output connections. More... | |
void | _setMPSafe (bool isMPSafe) |
Deprecated in 2019.0 More... | |
MDataBlock | _forceCache (const MDGContext &) |
Deprecated in 2018.0 More... | |
virtual bool | getInternalValueInContext (const MPlug &, MDataHandle &, MDGContext &) |
Deprecated in 2018.0 More... | |
virtual bool | setInternalValueInContext (const MPlug &, const MDataHandle &, MDGContext &) |
Deprecated in 2018.0 More... | |
virtual int | internalArrayCount (const MPlug &, const MDGContext &) const |
Deprecated in 2018.0 More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxGeometryFilter | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxNode | |
static MStatus | addAttribute (const MObject &attr) |
This method adds a new attribute to a user defined node type during the type's initialization. More... | |
static MStatus | inheritAttributesFrom (const MString &parentClassName) |
This method allows a class of plugin node to inherit all of the attributes of a second class of plugin node. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected) |
This method specifies that a particular input attribute affects a specific output attribute. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected, bool affectsTopology) |
Introduced in 2019.0 More... | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Attributes | |
static MObject | weight |
weight attribute, multi | |
static MObject | inputTarget |
inputTarget attribute, multi | |
static MObject | inputTargetGroup |
inputTargetGroup attribute, multi | |
static MObject | inputTargetItem |
inputTargetItem attribute, multi | |
static MObject | inputGeomTarget |
inputGeomTarget attribute | |
static MObject | inputPointsTarget |
inputPointsTarget attribute | |
static MObject | inputComponentsTarget |
inputComponentsTarget attribute | |
static MObject | targetWeights |
targetWeights attribute, multi | |
Static Public Attributes inherited from MPxGeometryFilter | |
static MObject | input |
input attribute, multi | |
static MObject | inputGeom |
input geometry attribute | |
static MObject | groupId |
input group id attribute | |
static MObject | componentTagExpression |
Introduced in 2022.0 More... | |
static MObject | outputGeom |
geometry output attribute | |
static MObject | envelope |
envelope attribute | |
Static Public Attributes inherited from MPxNode | |
static MObject | message |
message attribute | |
static MObject | isHistoricallyInteresting |
is historically interesting attribute | |
static MObject | caching |
caching attribute | |
static MObject | state |
state attribute | |
static MObject | frozen |
frozen attribute | |
Base class for user-defined blendshape deformers.
MPxBlendShape allows the creation of user-defined blendshape deformers. It derives from MPxGeometryFilter and so offers all the functionality of that class. Additionally, it has the input target and all other attributes of the Maya built-in blendShape node.
Custom nodes derived from MPxBlendShape are treated by Maya just like the built-in blendShape, so all the weight painting/editing etc. tools that artists are used to also work on the custom nodes.
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overridevirtual |
This method returns the type of the node.
This method should not be overridden by the user. It will return MPxNode::kBlendShape.
Reimplemented from MPxNode.
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virtual |
This method performs the deformation algorithm.
A status code of MS::kSuccess should be returned unless there was a problem during the deformation, such as insufficient memory or required input data is missing or invalid.
NOTE: the geometry passed to this method is in local space and not world space. To convert points to world space use the matrix that is suppied.
If this method is overriden (and returns success or failure), then deform() (virtual in MPxGeometryFilter()) is NOT called. If the derived node prefers to use deform(), then do not override this method.
[in] | block | the node's datablock. |
[in] | geomData | a handle to the current geometry being deformed. |
[in] | groupId | the group ID within the geometry to deform |
[in] | matrix | the geometry's world space transformation matrix. |
[in] | multiIndex | the index corresponding to the requested output geometry. |
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static |
Returns the name of this class.