Python API 2.0 Reference
OpenMaya.MSelectionMask Class Reference
+ Inheritance diagram for OpenMaya.MSelectionMask:

Public Member Functions

def __init__ ()
 
def addMask ()
 
def copy ()
 
def intersects ()
 
def setMask ()
 

Static Public Member Functions

def __new__ ()
 
def deregisterSelectionType ()
 
def getSelectionTypePriority ()
 
def registerSelectionType ()
 

Static Public Attributes

int kSelectAnimAny = 68
 
int kSelectAnimCurves = 63
 
int kSelectAnimInTangents = 65
 
int kSelectAnimKeyframes = 64
 
int kSelectAnimMask = 67
 
int kSelectAnimOutTangents = 66
 
int kSelectCVs = 30
 
int kSelectCameras = 6
 
int kSelectClusters = 8
 
int kSelectCollisionModels = 21
 
int kSelectComponentsMask = 62
 
int kSelectCurveKnots = 47
 
int kSelectCurveParmPoints = 46
 
int kSelectCurves = 26
 
int kSelectCurvesOnSurfaces = 53
 
int kSelectDynamicConstraints = 82
 
int kSelectEdges = 42
 
int kSelectEditPoints = 32
 
int kSelectEmitters = 16
 
int kSelectFacets = 43
 
int kSelectFields = 17
 
int kSelectFluids = 77
 
int kSelectFollicles = 79
 
int kSelectGuideLines = 71
 
int kSelectHairSystems = 78
 
int kSelectHandles = 0
 
int kSelectHulls = 31
 
int kSelectIkEndEffectors = 3
 
int kSelectIkHandles = 2
 
int kSelectIsoparms = 52
 
int kSelectJointPivots = 57
 
int kSelectJoints = 4
 
int kSelectLatticePoints = 55
 
int kSelectLattices = 7
 
int kSelectLights = 5
 
int kSelectLocalAxis = 1
 
int kSelectLocators = 28
 
int kSelectManipulators = 70
 
int kSelectMeshComponents = 45
 
int kSelectMeshEdges = 34
 
int kSelectMeshFaces = 36
 
int kSelectMeshFreeEdges = 35
 
int kSelectMeshLines = 44
 
int kSelectMeshUVs = 40
 
int kSelectMeshVerts = 33
 
int kSelectMeshes = 12
 
int kSelectNCloths = 80
 
int kSelectNParticles = 83
 
int kSelectNRigids = 81
 
int kSelectNurbsCurves = 10
 
int kSelectNurbsSurfaces = 11
 
int kSelectObjectGroups = 75
 
int kSelectObjectsMask = 29
 
int kSelectOrientationLocators = 23
 
int kSelectPPStrokes = 54
 
int kSelectParticleShapes = 15
 
int kSelectParticles = 56
 
int kSelectPivots = 60
 
int kSelectPointsForGravity = 72
 
int kSelectPointsOnCurvesForGravity = 73
 
int kSelectPointsOnSurfacesForGravity = 74
 
int kSelectRigidBodies = 19
 
int kSelectRigidConstraints = 20
 
int kSelectRotatePivots = 59
 
int kSelectScalePivots = 58
 
int kSelectSculpts = 9
 
int kSelectSelectHandles = 61
 
int kSelectSketchPlanes = 14
 
int kSelectSprings = 18
 
int kSelectSubdiv = 13
 
int kSelectSubdivMeshEdges = 38
 
int kSelectSubdivMeshFaces = 39
 
int kSelectSubdivMeshMaps = 76
 
int kSelectSubdivMeshPoints = 37
 
int kSelectSurfaceEdge = 51
 
int kSelectSurfaceKnots = 49
 
int kSelectSurfaceParmPoints = 48
 
int kSelectSurfaceRange = 50
 
int kSelectSurfaces = 27
 
int kSelectTemplates = 69
 
int kSelectTextures = 25
 
int kSelectUVLocators = 24
 
int kSelectVertices = 41
 
int kSelectXYZLocators = 22
 

Detailed Description

Selection masks provide a way to control what is selectable in Maya.

Constructor & Destructor Documentation

def OpenMaya.MSelectionMask.__init__ ( )
Initialize self.  See help(type(self)) for accurate signature.

Member Function Documentation

def OpenMaya.MSelectionMask.__new__ ( )
static
Create and return a new object.  See help(type) for accurate signature.
def OpenMaya.MSelectionMask.addMask ( )
addMask(selType) -> self

Add the specified selection type to this mask.

* selType (int) - the selection type to add.

Valid selection types:
  kSelectHandles
  kSelectLocalAxis
  kSelectIkHandles
  kSelectIkEndEffectors
  kSelectJoints
  kSelectLights
  kSelectCameras
  kSelectLattices
  kSelectClusters
  kSelectSculpts
  kSelectNurbsCurves
  kSelectNurbsSurfaces
  kSelectMeshes
  kSelectSubdiv
  kSelectSketchPlanes
  kSelectParticleShapes
  kSelectEmitters
  kSelectFields
  kSelectSprings
  kSelectRigidBodies
  kSelectRigidConstraints
  kSelectCollisionModels
  kSelectXYZLocators
  kSelectOrientationLocators
  kSelectUVLocators
  kSelectTextures
  kSelectCurves
  kSelectSurfaces
  kSelectLocators
  kSelectObjectsMask
  kSelectCVs
  kSelectHulls
  kSelectEditPoints
  kSelectMeshVerts
  kSelectMeshEdges
  kSelectMeshFreeEdges
  kSelectMeshFaces
  kSelectSubdivMeshPoints
  kSelectSubdivMeshEdges
  kSelectSubdivMeshFaces
  kSelectMeshUVs
  kSelectVertices
  kSelectEdges
  kSelectFacets
  kSelectMeshLines
  kSelectMeshComponents
  kSelectCurveParmPoints
  kSelectCurveKnots
  kSelectSurfaceParmPoints
  kSelectSurfaceKnots
  kSelectSurfaceRange
  kSelectSurfaceEdge
  kSelectIsoparms
  kSelectCurvesOnSurfaces
  kSelectPPStrokes
  kSelectLatticePoints
  kSelectParticles
  kSelectJointPivots
  kSelectScalePivots
  kSelectRotatePivots
  kSelectPivots
  kSelectComponentsMask
  kSelectAnimCurves
  kSelectAnimKeyframes
  kSelectAnimInTangents
  kSelectAnimOutTangents
  kSelectAnimMask
  kSelectAnimAny
  kSelectTemplates
  kSelectManipulators
  kSelectGuideLines
  kSelectPointsForGravity
  kSelectPointsOnCurvesForGravity
  kSelectPointsOnSurfacesForGravity
  kSelectObjectGroups
  kSelectSubdivMeshMaps
  kSelectFluids
  kSelectHairSystems
  kSelectFollicles
  kSelectNCloths
  kSelectNRigids
  kSelectDynamicConstraints
  kSelectNParticles
def OpenMaya.MSelectionMask.copy ( )
copy(source) -> self

Copy data from source selection mask.

* source (MSelectionMask) - The source selection mask to copy from
def OpenMaya.MSelectionMask.deregisterSelectionType ( )
static
deregisterSelectionType(selTypeName) -> bool

Unregisters a previously registered selection type.

* selTypeName (string) - Name of the selection type.
def OpenMaya.MSelectionMask.getSelectionTypePriority ( )
static
getSelectionTypePriority(selTypeName) -> int

Gets the selection priority corresponding to a given selection type.

* selTypeName (string) - Name of the selection type.
def OpenMaya.MSelectionMask.intersects ( )
intersects(mask) -> bool
intersects(selType) -> bool

Returns True if the specified selection mask or selection type is contained within this selection mask.

* mask (MSelectionMask) - the selection mask to test.
* selType (int) - the selection type to test.  See addMask() for a list of valid selection masks.
def OpenMaya.MSelectionMask.registerSelectionType ( )
static
registerSelectionType(selTypeName, priority=0) -> bool

Registers a new selection type. It is perfectly legal for 2 plug-ins to register the same selection type.
Currently we use the registration count. The selection type is deleted only when deregisterSelectionType() as been called the same number of times as this function - registerSelectionType().

When registerSelectionType() is invoked and the selection type already exists, we neither enable it nor change its priority, just add its registration count by 1.
The reason is the user might has modified these values after loading the plug-in that has register the selection type the first time.

* selTypeName (string) - Name of the selection type.
* priority (int) - Priority of the selection type.
def OpenMaya.MSelectionMask.setMask ( )
setMask(mask) -> self
setMask(selType) -> self

Sets the selection mask to the specified selection mask or selection type.

* mask (MSelectionMask) - the selection mask to be set.
* selType (int) - the selection type to be set.  See addMask() for a list of valid selection masks.