Python API 2.0 Reference
OpenMayaRender.MCameraOverride Class Reference
+ Inheritance diagram for OpenMayaRender.MCameraOverride:

Public Member Functions

def __init__ ()
 

Static Public Member Functions

def __new__ ()
 

Properties

 mCameraPath = property(...)
 
 mFarClippingPlane = property(...)
 
 mHiddenCameraList = property(...)
 
 mNearClippingPlane = property(...)
 
 mProjectionMatrix = property(...)
 
 mUseFarClippingPlane = property(...)
 
 mUseHiddenCameraList = property(...)
 
 mUseNearClippingPlane = property(...)
 
 mUseProjectionMatrix = property(...)
 
 mUseViewMatrix = property(...)
 
 mViewMatrix = property(...)
 

Detailed Description

Camera override description. Provides information for specifying a camera override for a render operation.

Constructor & Destructor Documentation

def OpenMayaRender.MCameraOverride.__init__ ( )
Initialize self.  See help(type(self)) for accurate signature.

Member Function Documentation

def OpenMayaRender.MCameraOverride.__new__ ( )
static
Create and return a new object.  See help(type) for accurate signature.

Property Documentation

OpenMayaRender.MCameraOverride.mCameraPath = property(...)
static
 Camera path override
OpenMayaRender.MCameraOverride.mFarClippingPlane = property(...)
static
 Far clipping plane override
OpenMayaRender.MCameraOverride.mHiddenCameraList = property(...)
static
 List of cameras that should not be made visible when rendering
OpenMayaRender.MCameraOverride.mNearClippingPlane = property(...)
static
 Near clipping plane override
OpenMayaRender.MCameraOverride.mProjectionMatrix = property(...)
static
 Camera projection matrix override
OpenMayaRender.MCameraOverride.mUseFarClippingPlane = property(...)
static
 Whether to use the far clipping plane override
OpenMayaRender.MCameraOverride.mUseHiddenCameraList = property(...)
static
 Whether to use hidden camera list override
OpenMayaRender.MCameraOverride.mUseNearClippingPlane = property(...)
static
 Whether to use the near clipping plane override
OpenMayaRender.MCameraOverride.mUseProjectionMatrix = property(...)
static
 Whether to use the projection matrix override
OpenMayaRender.MCameraOverride.mUseViewMatrix = property(...)
static
 Whether to use the view matrix override
OpenMayaRender.MCameraOverride.mViewMatrix = property(...)
static
 Camera view matrix override