Python API 2.0 Reference
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Public Member Functions | |
def | __init__ () |
def | canDrawComponent () |
def | completelyInside () |
def | displayStatus () |
def | displayStyle () |
def | getPrototype () |
def | inSelect () |
def | inUserInteraction () |
def | inclusiveMatrix () |
def | multiPath () |
def | objectDisplayStatus () |
def | pluginObjectDisplayStatus () |
def | projectionMatrix () |
def | setMultiPath () |
def | userChangingViewContext () |
def | view () |
Static Public Member Functions | |
def | __new__ () |
This class is used by the getDrawRequests method of MPxSurfaceShapeUI to specify the current object drawing state for a user defined shape.
def OpenMayaUI.MDrawInfo.__init__ | ( | ) |
Initialize self. See help(type(self)) for accurate signature.
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static |
Create and return a new object. See help(type) for accurate signature.
def OpenMayaUI.MDrawInfo.canDrawComponent | ( | ) |
canDrawComponent(isDisplayOn, compMask) -> bool Convenience method to test if components specified by the given mask can be drawn. * isDisplayOn (bool) - component display is on * mask (MSelectionMask) - component mask to test
def OpenMayaUI.MDrawInfo.completelyInside | ( | ) |
completelyInside() -> bool Returns True if the object being drawn is inside the viewing frustum.
def OpenMayaUI.MDrawInfo.displayStatus | ( | ) |
displayStatus() -> int Returns the status of the object to draw. See M3dView.displayStatus() for a list of status.
def OpenMayaUI.MDrawInfo.displayStyle | ( | ) |
displayStyle() -> int Returns the display appearance. See M3dView.displayStyle() for a list of styles.
def OpenMayaUI.MDrawInfo.getPrototype | ( | ) |
getPrototype(drawHandler) -> MDrawRequest This method creates a draw request based on the current draw state. The draw request is placed onto maya's drawing queue (MDrawRequestQueue) where it can be processed in turn. The drawHandler argument is the shape that will be doing the drawing which is the object calling this function. * drawHandler (MPxSurfaceShapeUI) - the ui object that is doing the drawing
def OpenMayaUI.MDrawInfo.inclusiveMatrix | ( | ) |
inclusiveMatrix() -> MMatrix Returns the world space inclusive matrix.
def OpenMayaUI.MDrawInfo.inSelect | ( | ) |
inSelect() -> bool Returns True during any interactive refresh, as when user is interacting with the scene in any way including camera changes, object or component TRS changes, etc. Use userChangingViewContext for determining whether user is changing the view using view context tools such as tumble, dolly or track.
def OpenMayaUI.MDrawInfo.inUserInteraction | ( | ) |
inUserInteraction() -> bool Returns True during any interactive refresh, as when user is changing the view using view context tools such as tumble, dolly or track. Useful for changing drawing mode to something simpler to speed up interaction re-draw. Use inUserInteraction for determining whether user is interacting with the scene in any way.
def OpenMayaUI.MDrawInfo.multiPath | ( | ) |
multiPath() -> MDagPath Returns the path to the object to be drawn.
def OpenMayaUI.MDrawInfo.objectDisplayStatus | ( | ) |
objectDisplayStatus(displayObj) -> bool Determines whether the specified objects are allowed to be displayed. * displayObj (int) - display object mask. See M3dView.objectDisplay() for a list of valid masks.
def OpenMayaUI.MDrawInfo.pluginObjectDisplayStatus | ( | ) |
pluginObjectDisplayStatus(pluginDisplayFilter) -> bool Determines whether the specified plugin object is allowed to be displayed. * pluginDisplayFilter (string) - The name of the plugin display filter which is registered by pluginDisplayFilter command.
def OpenMayaUI.MDrawInfo.projectionMatrix | ( | ) |
projectionMatrix() -> MMatrix Returns the camera*projection matrix.
def OpenMayaUI.MDrawInfo.setMultiPath | ( | ) |
setMultiPath(path) -> self Sets the path of the object to be drawn. * path (MDagPath) - the path of the object to be drawn
def OpenMayaUI.MDrawInfo.userChangingViewContext | ( | ) |
userChangingViewContext() -> bool Returns True during any interactive refresh, as when user is interacting with the scene in any way including camera changes, object or component TRS changes, etc. Use userChangingViewContext for determining whether user is changing the view using view context tools such as tumble, dolly or track.
def OpenMayaUI.MDrawInfo.view | ( | ) |
view() -> M3dView Returns the view that the drawing will take place.