3ds Max C++ API Reference
|
Macros | |
#define | FILE_ENUM_INACTIVE (1<<0) |
Enumerate inactive files. More... | |
#define | FILE_ENUM_VP (1<<1) |
Enumerate video post files. More... | |
#define | FILE_ENUM_RENDER (1<<2) |
Enumerate render files. More... | |
#define | FILE_ENUM_ALL (FILE_ENUM_INACTIVE|FILE_ENUM_VP|FILE_ENUM_RENDER) |
Enumerate ALL files. More... | |
#define | FILE_ENUM_FILE_SAVE (1<<3) |
Enumerate references to be saved to scene files. More... | |
#define | FILE_ENUM_MISSING_ONLY (1<<8) |
Enumerate missing files only. More... | |
#define | FILE_ENUM_1STSUB_MISSING (1<<9) |
Just enumerate 1st missing sub file, for example frame files specified by IFL and point cache .xml, if enumerating missing files. More... | |
#define | FILE_ENUM_DONT_RECURSE (1<<10) |
Do not enumerate references. More... | |
#define | FILE_ENUM_CHECK_AWORK1 (1<<11) |
Do not enumerate things with flag A_WORK1 set. More... | |
#define | FILE_ENUM_DONTCHECK_CUSTATTR (1<<12) |
Do not enumerate custom attributes. More... | |
#define | FILE_ENUM_SKIP_VPRENDER_ONLY (1<<13) |
Do not enumerate files needed only for viewport rendering. More... | |
#define | FILE_ENUM_ACCESSOR_INTERFACE (1<<14) |
The callback object passed through is an IEnumAuxAssetsCallback derived object. More... | |
#define | FILE_ENUM_RESERVED_1 (1<<15) |
FILE_ENUM_RESERVED_1 was marked as internal use only, was used to skip IFL sub files. More... | |
#define | FILE_ENUM_SKIP_SUB_FILES FILE_ENUM_RESERVED_1 |
Do not enumerate sub files, for example frame files specified by IFL and point cache .xml. More... | |
#define | FILE_ENUM_MISSING_ACTIVE (FILE_ENUM_VP|FILE_ENUM_RENDER|FILE_ENUM_MISSING_ONLY) |
Enumerate all active but missing files. More... | |
#define | FILE_ENUM_MISSING_ACTIVE1 (FILE_ENUM_MISSING_ACTIVE|FILE_ENUM_1STSUB_MISSING ) |
Enumerate all active but missing files. More... | |