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3ds Max C++ API Reference
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Classes | |
| class | HWVertex |
| This class is used to help with managing hardware(hw) vertex buffer. More... | |
| class | HWVertexBuffer |
| This is a class that lets you create a hw vertex buffer. More... | |
| class | MeshVertex |
| this is a class used to track mesh vertices to hw vertices. More... | |
Namespaces | |
| GFX_MESH | |
Enumerations | |
| enum | VertexType { kPos = 1 , kNormal = 2 , kVC0 = 4 , kVC1 = 8 , kUVW0 = 16 , kUVW1 = 32 , kUVW2 = 64 , kUVW3 = 128 , kUVW4 = 256 , kUVW5 = 512 , kUVW6 = 1024 , kUVW7 = 2048 , kBinormal = 4096 , kTangent = 8192 } |
| This enums list all our possible vertex components for our vertex vbuffer. More... | |
Variables | |
| static const unsigned int | kMAX_COLORS = 2 |
| This is the maximum number of supported vertex color channels. More... | |
| static const unsigned int | kMAX_TEXTURES = 8 |
| This is the maximum number of supported uvw mapping channels. More... | |