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3ds Max C++ API Reference
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#include "../ifnpub.h"#include "../Graphics/FragmentGraph/ViewFragment.h"#include "IInteractiveRenderer.h"#include "IActiveShadeFragmentManager.h"Classes | |
| class | IActiveShadeFragmentManager2 |
| The IActiveShadeFragmentManager2 class is used to control the ActiveShade fragment (in-viewport ActiveShade) and extends IActiveShadeFragmentManager. More... | |
Namespaces | |
| MaxSDK | |
Macros | |
| #define | IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2 Interface_ID(0x66c54933, 0x68955573) |
| Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager2 interface. More... | |
| #define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2 Interface_ID(0x66c54933, 0x68955573) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager2 interface.