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3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelMaterialIndex The channel is used to store material index information The channel is a wrap around ParticleChannelInt If the channel is present in the particle container then the index information overrides any material index information in mesh channel with one exception: if index value is -1 then the mesh channel information is kept intact. More...
#include "IParticleChannelInt.h"Macros | |
| #define | PARTICLECHANNELMTLINDEXR_INTERFACE Interface_ID(0x74f93b12, 0x1eb34500) |
| #define | PARTICLECHANNELMTLINDEXW_INTERFACE Interface_ID(0x74f93b12, 0x1eb34501) |
| #define | GetParticleChannelMtlIndexRInterface(obj) ((IParticleChannelIntR*)obj->GetInterface(PARTICLECHANNELMTLINDEXR_INTERFACE)) |
| #define | GetParticleChannelMtlIndexWInterface(obj) ((IParticleChannelIntW*)obj->GetInterface(PARTICLECHANNELMTLINDEXW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelMaterialIndex The channel is used to store material index information The channel is a wrap around ParticleChannelInt If the channel is present in the particle container then the index information overrides any material index information in mesh channel with one exception: if index value is -1 then the mesh channel information is kept intact.
| #define PARTICLECHANNELMTLINDEXR_INTERFACE Interface_ID(0x74f93b12, 0x1eb34500) |
| #define PARTICLECHANNELMTLINDEXW_INTERFACE Interface_ID(0x74f93b12, 0x1eb34501) |
| #define GetParticleChannelMtlIndexRInterface | ( | obj | ) | ((IParticleChannelIntR*)obj->GetInterface(PARTICLECHANNELMTLINDEXR_INTERFACE)) |
| #define GetParticleChannelMtlIndexWInterface | ( | obj | ) | ((IParticleChannelIntW*)obj->GetInterface(PARTICLECHANNELMTLINDEXW_INTERFACE)) |