3ds Max C++ API Reference
|
Channel-specific interfaces for ParticleChannelNew. More...
#include "../ifnpub.h"
Classes | |
class | IParticleChannelNewR |
class | IParticleChannelNewW |
Macros | |
#define | PARTICLECHANNELNEWR_INTERFACE Interface_ID(0x74f93b01, 0x1eb34500) |
#define | PARTICLECHANNELNEWW_INTERFACE Interface_ID(0x74f93b01, 0x1eb34501) |
#define | GetParticleChannelNewRInterface(obj) ((IParticleChannelNewR*)obj->GetInterface(PARTICLECHANNELNEWR_INTERFACE)) |
#define | GetParticleChannelNewWInterface(obj) ((IParticleChannelNewW*)obj->GetInterface(PARTICLECHANNELNEWW_INTERFACE)) |
Enumerations | |
enum | { particleChannelNew_isNew , particleChannelNew_isAllNew , particleChannelNew_isAllOld } |
enum | { particleChannelNew_setNew , particleChannelNew_setOld , particleChannelNew_setAllNew , particleChannelNew_setAllOld } |
Channel-specific interfaces for ParticleChannelNew.
The channel is used to mark particles that have just come to the current event (either via birth or a jump from another event
#define PARTICLECHANNELNEWR_INTERFACE Interface_ID(0x74f93b01, 0x1eb34500) |
#define PARTICLECHANNELNEWW_INTERFACE Interface_ID(0x74f93b01, 0x1eb34501) |
#define GetParticleChannelNewRInterface | ( | obj | ) | ((IParticleChannelNewR*)obj->GetInterface(PARTICLECHANNELNEWR_INTERFACE)) |
#define GetParticleChannelNewWInterface | ( | obj | ) | ((IParticleChannelNewW*)obj->GetInterface(PARTICLECHANNELNEWW_INTERFACE)) |
anonymous enum |