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3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value. More...
#include "IParticleChannelPoint3.h"Macros | |
| #define | PARTICLECHANNELSCALER_INTERFACE Interface_ID(0x74f93b0b, 0x1eb34500) |
| #define | PARTICLECHANNELSCALEW_INTERFACE Interface_ID(0x74f93b0b, 0x1eb34501) |
| #define | GetParticleChannelScaleRInterface(obj) ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSCALER_INTERFACE)) |
| #define | GetParticleChannelScaleWInterface(obj) ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSCALEW_INTERFACE)) |
Channel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value.
The channel is a wrap around ParticleChannelPoint3
| #define PARTICLECHANNELSCALER_INTERFACE Interface_ID(0x74f93b0b, 0x1eb34500) |
| #define PARTICLECHANNELSCALEW_INTERFACE Interface_ID(0x74f93b0b, 0x1eb34501) |
| #define GetParticleChannelScaleRInterface | ( | obj | ) | ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELSCALER_INTERFACE)) |
| #define GetParticleChannelScaleWInterface | ( | obj | ) | ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELSCALEW_INTERFACE)) |