3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelShapeNodeHandle The channel is used to store handle of an INode used to generate geometry shape for a particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelINodeHandle. More...
#include "IParticleChannelINodeHandle.h"
Macros | |
#define | PARTICLECHANNELSHAPENODEHANDLER_INTERFACE Interface_ID(0x74f93b0d, 0x1eb34500) |
#define | PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE Interface_ID(0x74f93b0d, 0x1eb34501) |
#define | GetParticleChannelShapeNodeHandleRInterface(obj) ((IParticleChannelINodeHandleR*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLER_INTERFACE)) |
#define | GetParticleChannelShapeNodeHandleWInterface(obj) ((IParticleChannelINodeHandleW*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelShapeNodeHandle The channel is used to store handle of an INode used to generate geometry shape for a particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelINodeHandle.
#define PARTICLECHANNELSHAPENODEHANDLER_INTERFACE Interface_ID(0x74f93b0d, 0x1eb34500) |
#define PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE Interface_ID(0x74f93b0d, 0x1eb34501) |
#define GetParticleChannelShapeNodeHandleRInterface | ( | obj | ) | ((IParticleChannelINodeHandleR*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLER_INTERFACE)) |
#define GetParticleChannelShapeNodeHandleWInterface | ( | obj | ) | ((IParticleChannelINodeHandleW*)obj->GetInterface(PARTICLECHANNELSHAPENODEHANDLEW_INTERFACE)) |