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3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap. More...
#include "IParticleChannelMeshMap.h"Macros | |
| #define | PARTICLECHANNELSHAPETEXTURER_INTERFACE Interface_ID(0x74f93b10, 0x1eb34500) |
| #define | PARTICLECHANNELSHAPETEXTUREW_INTERFACE Interface_ID(0x74f93b10, 0x1eb34501) |
| #define | GetParticleChannelShapeTextureRInterface(obj) ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE)) |
| #define | GetParticleChannelShapeTextureWInterface(obj) ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap.
| #define PARTICLECHANNELSHAPETEXTURER_INTERFACE Interface_ID(0x74f93b10, 0x1eb34500) |
| #define PARTICLECHANNELSHAPETEXTUREW_INTERFACE Interface_ID(0x74f93b10, 0x1eb34501) |
| #define GetParticleChannelShapeTextureRInterface | ( | obj | ) | ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE)) |
| #define GetParticleChannelShapeTextureWInterface | ( | obj | ) | ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE)) |