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3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelSpin. More...
#include "IParticleChannelAngAxis.h"Macros | |
| #define | PARTICLECHANNELSPINR_INTERFACE Interface_ID(0x74f93b0a, 0x1eb34500) |
| #define | PARTICLECHANNELSPINW_INTERFACE Interface_ID(0x74f93b0a, 0x1eb34501) |
| #define | GetParticleChannelSpinRInterface(obj) ((IParticleChannelAngAxisR*)obj->GetInterface(PARTICLECHANNELSPINR_INTERFACE)) |
| #define | GetParticleChannelSpinWInterface(obj) ((IParticleChannelAngAxisW*)obj->GetInterface(PARTICLECHANNELSPINW_INTERFACE)) |
Channel-specific interface for ParticleChannelSpin.
Particle spin rate is stored in angle/axis form. The rate is in radians per tick. The channel is a wrap around ParticleChannelAngAxis.
| #define PARTICLECHANNELSPINR_INTERFACE Interface_ID(0x74f93b0a, 0x1eb34500) |
| #define PARTICLECHANNELSPINW_INTERFACE Interface_ID(0x74f93b0a, 0x1eb34501) |
| #define GetParticleChannelSpinRInterface | ( | obj | ) | ((IParticleChannelAngAxisR*)obj->GetInterface(PARTICLECHANNELSPINR_INTERFACE)) |
| #define GetParticleChannelSpinWInterface | ( | obj | ) | ((IParticleChannelAngAxisW*)obj->GetInterface(PARTICLECHANNELSPINW_INTERFACE)) |