3ds Max C++ API Reference
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Channel-specific interfaces for ParticleChannelTime. More...
#include "IParticleChannelPTV.h"
Macros | |
#define | PARTICLECHANNELTIMER_INTERFACE Interface_ID(0x74f93b03, 0x1eb34500) |
#define | PARTICLECHANNELTIMEW_INTERFACE Interface_ID(0x74f93b03, 0x1eb34501) |
#define | GetParticleChannelTimeRInterface(obj) ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELTIMER_INTERFACE)) |
#define | GetParticleChannelTimeWInterface(obj) ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELTIMEW_INTERFACE)) |
Channel-specific interfaces for ParticleChannelTime.
The channel is used to trace current particle time. The channel is a wrap around ParticleChannelPTV.
#define PARTICLECHANNELTIMER_INTERFACE Interface_ID(0x74f93b03, 0x1eb34500) |
#define PARTICLECHANNELTIMEW_INTERFACE Interface_ID(0x74f93b03, 0x1eb34501) |
#define GetParticleChannelTimeRInterface | ( | obj | ) | ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELTIMER_INTERFACE)) |
#define GetParticleChannelTimeWInterface | ( | obj | ) | ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELTIMEW_INTERFACE)) |