3ds Max C++ API Reference
IParticleChannelTime.h File Reference

Channel-specific interfaces for ParticleChannelTime. More...

Macros

#define PARTICLECHANNELTIMER_INTERFACE   Interface_ID(0x74f93b03, 0x1eb34500)
 
#define PARTICLECHANNELTIMEW_INTERFACE   Interface_ID(0x74f93b03, 0x1eb34501)
 
#define GetParticleChannelTimeRInterface(obj)   ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELTIMER_INTERFACE))
 
#define GetParticleChannelTimeWInterface(obj)   ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELTIMEW_INTERFACE))
 

Detailed Description

Channel-specific interfaces for ParticleChannelTime.

The channel is used to trace current particle time. The channel is a wrap around ParticleChannelPTV.

Macro Definition Documentation

◆ PARTICLECHANNELTIMER_INTERFACE

#define PARTICLECHANNELTIMER_INTERFACE   Interface_ID(0x74f93b03, 0x1eb34500)

◆ PARTICLECHANNELTIMEW_INTERFACE

#define PARTICLECHANNELTIMEW_INTERFACE   Interface_ID(0x74f93b03, 0x1eb34501)

◆ GetParticleChannelTimeRInterface

#define GetParticleChannelTimeRInterface (   obj)    ((IParticleChannelPTVR*)obj->GetInterface(PARTICLECHANNELTIMER_INTERFACE))

◆ GetParticleChannelTimeWInterface

#define GetParticleChannelTimeWInterface (   obj)    ((IParticleChannelPTVW*)obj->GetInterface(PARTICLECHANNELTIMEW_INTERFACE))