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3ds Max C++ API Reference
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#include "../GraphicsTypes.h"#include "../baseinterface.h"#include "../geom/acolor.h"#include "../geom/box2.h"#include "../MaxHeap.h"#include "RenderEnums.h"#include "GraphicsExport.h"#include "VertexBufferHandle.h"#include "IndexBufferHandle.h"#include "DisplayCallbackContext.h"#include "Matrix44.h"Classes | |
| struct | TextureCoordStream |
| This structure is used to define vertex's texture coordinate information. More... | |
| struct | SimpleVertexStream |
| Used by DrawPrimitive and DrawIndexedPrimitive for vertex data. More... | |
| class | IPrimitiveRenderer |
| This class is used to draw simple primitives, markers, text with given material and transformations. More... | |
| class | AutoRestoreWorldMatrix |
Namespaces | |
| MaxSDK | |
| MaxSDK::Graphics | |