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3ds Max C++ API Reference
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Classes | |
| class | ISubMap |
Macros | |
| #define | MAPSLOT_TEXTURE 0 |
| A slot that holds a texture map. More... | |
| #define | MAPSLOT_ENVIRON 1 |
| Generate UVW on-the-fly using view vector, default to spherical. More... | |
| #define | MAPSLOT_DISPLACEMENT 2 |
| Displacement maps: a type of texture map. More... | |
| #define | MAPSLOT_BACKGROUND 3 |
| Background maps: generate UVW on-the-fly using view vector, default to screen. More... | |