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3ds Max C++ API Reference
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#include "GraphicsExport.h"#include "BaseMaterialHandle.h"#include "../Materials/Mtl.h"#include "../maxTypes.h"Namespaces | |
| MaxSDK | |
| MaxSDK::Graphics | |
| MaxSDK::Graphics::MaterialConversionHelper | |
| MaterialConversionHelper is a class to convert from a 3ds Max material (Mtl class) into a Viewport material (BaseMaterialHandle class) This viewport material can be assigned with : | |
Functions | |
| MaxGraphicsObjectAPI BaseMaterialHandle | ConvertMaxToNitrousMaterial (Mtl &mtl, TimeValue t, bool bRealisticMode) |
| Convert a 3ds Max Mtl into a viewport BaseMaterialHandle. More... | |
| MaxGraphicsObjectAPI bool | GetNitrousMaterialFromPhysicalMaterialPreset (BaseMaterialHandle &outBaseMaterialHandle, const MSTR &presetName, TimeValue t, bool bRealisticMode) |
| Create a viewport BaseMaterialHandle from a Physical material preset. More... | |