3ds Max C++ API Reference
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#include "inode.h"
Classes | |
class | INodePropertyValue |
The INodePropertyValue class handles object properties as used by OSL. More... | |
class | INodePropertyManager |
The INodePropertyManager class manages properties that OSL is interested in. More... | |
class | IOSLGlobalInterface |
Interface for the 3ds Max OSL global interface. More... | |
class | IOSLMapInterface |
The Interface for the 3ds Max OSL Map interface. More... | |
class | IOSLRaytracingInterface |
Interface for the 3ds Max OSL Raytracing features, allowing OSL to use a 3rd party renderer's raytracing engine. More... | |
Namespaces | |
MaxSDK | |
MaxSDK::OSL | |
Macros | |
#define | MAXOSL_GLOBAL_INTERFACE Interface_ID(0x16523c14, 0x70a27fea) |
Interface ID for the 3ds Max OSL global interface. More... | |
#define | MAXOSL_OSLMAP_INTERFACE Interface_ID(0x4fa32eff, 0x5aa01b92) |
Interface ID for the 3ds Max OSL Map interface This interface exposes methods that relate to properties of a particular OSL Map. More... | |
#define | MAXOSL_RAYTRACE_INTERFACE Interface_ID(0x560f06ca, 0x57260b1f) |
Interface ID for the 3ds Max OSL Raytracing features, allowing OSL to use a 3rd party renderer's raytracing engine. More... | |
#define | OSLTex_CLASS_ID Class_ID(0x7f9a7b9d, 0x6fcdf00d) |
The ClassID of the OSL Map itself. More... | |
#define MAXOSL_GLOBAL_INTERFACE Interface_ID(0x16523c14, 0x70a27fea) |
Interface ID for the 3ds Max OSL global interface.
This interface exposes methods that are not related to a particular OSL Map.
To retrieve the interface, use GetCOREInterface(id):
#define MAXOSL_OSLMAP_INTERFACE Interface_ID(0x4fa32eff, 0x5aa01b92) |
Interface ID for the 3ds Max OSL Map interface This interface exposes methods that relate to properties of a particular OSL Map.
To retrieve the interface, use GetInterface on the map:
#define MAXOSL_RAYTRACE_INTERFACE Interface_ID(0x560f06ca, 0x57260b1f) |
Interface ID for the 3ds Max OSL Raytracing features, allowing OSL to use a 3rd party renderer's raytracing engine.
This interface is exposed by the renderer on the ShadeContext it passes to the OSL Map's EvalColor/Mono/NormalPerturb() methods. The OSL Map rendering service callback for the OSL trace() call will get the interface with
and call its IOSLRaytracingInterface::TraceRay method to perform raytracing.
#define OSLTex_CLASS_ID Class_ID(0x7f9a7b9d, 0x6fcdf00d) |
The ClassID of the OSL Map itself.