3ds Max C++ API Reference
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#include "../ifnpub.h"
Classes | |
class | INormalMappingManager |
This interface manages the normal mapping modes that can affect how 3ds Max calculates/interprets the tangent/binormal(bitangent) in vertex/pixel shading level during baking/rendering. More... | |
Namespaces | |
MaxSDK | |
MaxSDK::Graphics | |
Macros | |
#define | NORMALMAPPINGMGR_INTERFACE Interface_ID(0x35612d76, 0x154f79ea) |
Enumerations | |
enum | NormalBumpMode { NB_3dsMax = 0 , NB_Maya , NB_DirectX , NB_MikkT } |
enum | TangentBasisMode { kPerpendicularToFaceNormal = 0 , kPerpendicularToVertexNormal , kMikkT } |
#define NORMALMAPPINGMGR_INTERFACE Interface_ID(0x35612d76, 0x154f79ea) |