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3ds Max C++ API Reference
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Classes | |
| class | IPhyVertexExport |
| class | IPhyRigidVertex |
| class | IPhyBlendedRigidVertex |
| class | IPhyContextExport |
| class | IPhysiqueExport |
| class | IPhyDeformableOffsetVertex |
| class | IPhyVertexImport |
| class | IPhyRigidVertexImport |
| class | IPhyBlendedRigidVertexImport |
| class | IPhyContextImport |
| class | IPhysiqueImport |
| class | IPhyFloatingVertex |
Macros | |
| #define | PHYExport __declspec( dllimport ) |
| #define | I_PHYINTERFACE 0x00100100 |
| #define | I_PHYEXPORT 0x00100100 |
| #define | I_PHYIMPORT 0x00100101 |
| #define | MATRIX_RETURNED 0 |
| #define | NODE_NOT_FOUND 1 |
| #define | NO_MATRIX_SAVED 2 |
| #define | INVALID_MOD_POINTER 3 |
| #define | CURRENT_VERSION 313 |
| #define | PHYSIQUE_CLASS_ID_A 0x00100 |
| #define | PHYSIQUE_CLASS_ID_B 0x00000 |
| #define | RIGID_TYPE 1 |
| #define | DEFORMABLE_TYPE 2 |
| #define | BLENDED_TYPE 4 |
| #define | FLOATING_TYPE 8 |
| #define | RIGID_NON_BLENDED_TYPE (RIGID_TYPE) |
| #define | DEFORMABLE_NON_BLENDED_TYPE (DEFORMABLE_TYPE) |
| #define | RIGID_BLENDED_TYPE (RIGID_TYPE | BLENDED_TYPE) |
| #define | DEFORMABLE_BLENDED_TYPE (DEFORMABLE_TYPE | BLENDED_TYPE) |
| #define PHYExport __declspec( dllimport ) |
| #define I_PHYINTERFACE 0x00100100 |
| #define I_PHYEXPORT 0x00100100 |
| #define I_PHYIMPORT 0x00100101 |
| #define MATRIX_RETURNED 0 |
| #define NODE_NOT_FOUND 1 |
| #define NO_MATRIX_SAVED 2 |
| #define INVALID_MOD_POINTER 3 |
| #define CURRENT_VERSION 313 |
| #define PHYSIQUE_CLASS_ID_A 0x00100 |
| #define PHYSIQUE_CLASS_ID_B 0x00000 |
| #define RIGID_TYPE 1 |
| #define DEFORMABLE_TYPE 2 |
| #define BLENDED_TYPE 4 |
| #define FLOATING_TYPE 8 |
| #define RIGID_NON_BLENDED_TYPE (RIGID_TYPE) |
| #define DEFORMABLE_NON_BLENDED_TYPE (DEFORMABLE_TYPE) |
| #define RIGID_BLENDED_TYPE (RIGID_TYPE | BLENDED_TYPE) |
| #define DEFORMABLE_BLENDED_TYPE (DEFORMABLE_TYPE | BLENDED_TYPE) |