3ds Max C++ API Reference
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#include "../MaxHeap.h"
#include "../geom/Matrix3.h"
#include "../geom/Box3.h"
#include "../WindowsDefines.h"
#include "../interval.h"
Classes | |
class | RenderInstance |
This class provides information about a single node being rendered. More... | |
Macros | |
#define | INST_HIDE (1<<0) |
instance is hidden More... | |
#define | INST_CLIP (1<<1) |
clip instance: ray tracers should skip it More... | |
#define | INST_BLUR (1<<2) |
secondary motion blur instance More... | |
#define | INST_RCV_SHADOWS (1<<3) |
instance receives shadows More... | |
#define | INST_TM_NEGPARITY (1<<4) |
mesh is inside-out: need to reverse normals on-the-fly More... | |
#define | INST_MTL_BYFACE (1<<5) |
instance's object supports mtl-by-face interface ( chkmtlapi.h) More... | |