|
3ds Max C++ API Reference
|
Macros | |
| #define | ID_AM 0 |
| Ambient. More... | |
| #define | ID_DI 1 |
| Diffuse. More... | |
| #define | ID_SP 2 |
| Specular. More... | |
| #define | ID_SH 3 |
| Glossiness (Shininess in 3ds Max release 2.0 and earlier) More... | |
| #define | ID_SS 4 |
| Specular Level (Shininess strength in 3ds Max release 2.0 and earlier) More... | |
| #define | ID_SI 5 |
| Self-illumination. More... | |
| #define | ID_OP 6 |
| Opacity. More... | |
| #define | ID_FI 7 |
| Filter color. More... | |
| #define | ID_BU 8 |
| Bump. More... | |
| #define | ID_RL 9 |
| Reflection. More... | |
| #define | ID_RR 10 |
| Refraction. More... | |
| #define | ID_DP 11 |
| Displacement. More... | |
| #define | NTEXMAPS 12 |