3ds Max C++ API Reference
IdentityTM Member List

This is the complete list of members for IdentityTM, including all inherited members.

ClearIdentFlag(uint32_t f)Matrix3
Equals(const Matrix3 &M, float epsilon=1E-6f) constMatrix3
GetAddr()Matrix3
GetAddr() constMatrix3
GetColumn(int i) constMatrix3
GetColumn3(int i) constMatrix3
GetIdentFlags() constMatrix3
GetRow(int i) constMatrix3
GetTrans() constMatrix3
GetYawPitchRoll(float *yaw, float *pitch, float *roll)Matrix3
IdentityMatrix3static
IdentityMatrix()Matrix3
IdentityTM()IdentityTMinline
Invert()Matrix3
IsIdentity() constMatrix3
Load(ILoad *iload)Matrix3
Matrix3()Matrix3
Matrix3(const Matrix3 &)=defaultMatrix3
Matrix3(Matrix3 &&)=defaultMatrix3
Matrix3(float(*fp)[3])Matrix3explicit
Matrix3(const Point3 &U, const Point3 &V, const Point3 &N, const Point3 &T)Matrix3
MAX_DEPRECATE_MATRIX_BOOL_CTOR("Matrix3 and DMatrix3 are now initialized to identity by default.\n" "No need to use the Matrix3(bool) constructor anymore.\n" "Define MAX_SILENCE_DEPRECATED_MATRIX_BOOL_CTOR to silence this warning.") explicit Matrix3(bool)Matrix3
NoRot()Matrix3
NoScale()Matrix3
NoTrans()Matrix3
operator!=(const Matrix3 &M) constMatrix3
operator*(const Matrix3 &) constMatrix3
operator*=(const Matrix3 &M)Matrix3
operator*=(float a)Matrix3
operator+(const Matrix3 &) constMatrix3
operator+=(const Matrix3 &M)Matrix3
operator-(const Matrix3 &) constMatrix3
operator-=(const Matrix3 &M)Matrix3
operator=(const Matrix3 &)=defaultMatrix3
operator=(Matrix3 &&)=defaultMatrix3
operator==(const Matrix3 &M) constMatrix3
operator[](int i) constMatrix3
Orthogonalize()Matrix3
Parity() constMatrix3
PointTransform(const Point3 &p) constMatrix3
PreRotateX(float angle)Matrix3
PreRotateY(float angle)Matrix3
PreRotateZ(float angle)Matrix3
PreScale(const Point3 &s)Matrix3
PreTranslate(const Point3 &p)Matrix3
RotateX(float angle)Matrix3
RotateY(float angle)Matrix3
RotateZ(float angle)Matrix3
Save(ISave *isave)Matrix3
Scale(const Point3 &s, bool trans=false)Matrix3
Set(const Point3 &U, const Point3 &V, const Point3 &N, const Point3 &T)Matrix3
SetAngleAxis(const Point3 &axis, float angle)Matrix3
SetColumn(int i, Point4 col)Matrix3
SetFromToUp(const Point3 &from, const Point3 &to, const Point3 &up)Matrix3
SetIdentFlags(uint32_t f)Matrix3
SetNotIdent()Matrix3
SetRotate(const Quat &q)Matrix3
SetRotate(const AngAxis &aa)Matrix3
SetRotate(float yaw, float pitch, float roll)Matrix3
SetRotateX(float angle)Matrix3
SetRotateY(float angle)Matrix3
SetRotateZ(float angle)Matrix3
SetRow(int i, Point3 p)Matrix3
SetScale(const Point3 &s)Matrix3
SetTrans(const Point3 &p)Matrix3
SetTrans(int i, float v)Matrix3
SetTranslate(const Point3 &p)Matrix3
TransformPoints(Point3 *array, int n, int stride=sizeof(Point3))Matrix3
TransformPoints(const Point3 *array, Point3 *to, int n, int stride=sizeof(Point3), int strideTo=sizeof(Point3))Matrix3
TransformVectors(Point3 *array, int n, int stride=sizeof(Point3))Matrix3
TransformVectors(const Point3 *array, Point3 *to, int n, int stride=sizeof(Point3), int strideTo=sizeof(Point3))Matrix3
Translate(const Point3 &p)Matrix3
ValidateFlags()Matrix3
VectorTransform(const Point3 &p) constMatrix3
Zero()Matrix3
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