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3ds Max C++ API Reference
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This is the complete list of members for IdentityTM, including all inherited members.
| ClearIdentFlag(uint32_t f) | Matrix3 | |
| Equals(const Matrix3 &M, float epsilon=1E-6f) const | Matrix3 | |
| GetAddr() | Matrix3 | |
| GetAddr() const | Matrix3 | |
| GetColumn(int i) const | Matrix3 | |
| GetColumn3(int i) const | Matrix3 | |
| GetIdentFlags() const | Matrix3 | |
| GetRow(int i) const | Matrix3 | |
| GetTrans() const | Matrix3 | |
| GetYawPitchRoll(float *yaw, float *pitch, float *roll) | Matrix3 | |
| Identity | Matrix3 | static |
| IdentityMatrix() | Matrix3 | |
| IdentityTM() | IdentityTM | inline |
| Invert() | Matrix3 | |
| IsIdentity() const | Matrix3 | |
| Load(ILoad *iload) | Matrix3 | |
| Matrix3() | Matrix3 | |
| Matrix3(const Matrix3 &)=default | Matrix3 | |
| Matrix3(Matrix3 &&)=default | Matrix3 | |
| Matrix3(float(*fp)[3]) | Matrix3 | explicit |
| Matrix3(const Point3 &U, const Point3 &V, const Point3 &N, const Point3 &T) | Matrix3 | |
| MAX_DEPRECATE_MATRIX_BOOL_CTOR("Matrix3 and DMatrix3 are now initialized to identity by default.\n" "No need to use the Matrix3(bool) constructor anymore.\n" "Define MAX_SILENCE_DEPRECATED_MATRIX_BOOL_CTOR to silence this warning.") explicit Matrix3(bool) | Matrix3 | |
| NoRot() | Matrix3 | |
| NoScale() | Matrix3 | |
| NoTrans() | Matrix3 | |
| operator!=(const Matrix3 &M) const | Matrix3 | |
| operator*(const Matrix3 &) const | Matrix3 | |
| operator*=(const Matrix3 &M) | Matrix3 | |
| operator*=(float a) | Matrix3 | |
| operator+(const Matrix3 &) const | Matrix3 | |
| operator+=(const Matrix3 &M) | Matrix3 | |
| operator-(const Matrix3 &) const | Matrix3 | |
| operator-=(const Matrix3 &M) | Matrix3 | |
| operator=(const Matrix3 &)=default | Matrix3 | |
| operator=(Matrix3 &&)=default | Matrix3 | |
| operator==(const Matrix3 &M) const | Matrix3 | |
| operator[](int i) const | Matrix3 | |
| Orthogonalize() | Matrix3 | |
| Parity() const | Matrix3 | |
| PointTransform(const Point3 &p) const | Matrix3 | |
| PreRotateX(float angle) | Matrix3 | |
| PreRotateY(float angle) | Matrix3 | |
| PreRotateZ(float angle) | Matrix3 | |
| PreScale(const Point3 &s) | Matrix3 | |
| PreTranslate(const Point3 &p) | Matrix3 | |
| RotateX(float angle) | Matrix3 | |
| RotateY(float angle) | Matrix3 | |
| RotateZ(float angle) | Matrix3 | |
| Save(ISave *isave) | Matrix3 | |
| Scale(const Point3 &s, bool trans=false) | Matrix3 | |
| Set(const Point3 &U, const Point3 &V, const Point3 &N, const Point3 &T) | Matrix3 | |
| SetAngleAxis(const Point3 &axis, float angle) | Matrix3 | |
| SetColumn(int i, Point4 col) | Matrix3 | |
| SetFromToUp(const Point3 &from, const Point3 &to, const Point3 &up) | Matrix3 | |
| SetIdentFlags(uint32_t f) | Matrix3 | |
| SetNotIdent() | Matrix3 | |
| SetRotate(const Quat &q) | Matrix3 | |
| SetRotate(const AngAxis &aa) | Matrix3 | |
| SetRotate(float yaw, float pitch, float roll) | Matrix3 | |
| SetRotateX(float angle) | Matrix3 | |
| SetRotateY(float angle) | Matrix3 | |
| SetRotateZ(float angle) | Matrix3 | |
| SetRow(int i, Point3 p) | Matrix3 | |
| SetScale(const Point3 &s) | Matrix3 | |
| SetTrans(const Point3 &p) | Matrix3 | |
| SetTrans(int i, float v) | Matrix3 | |
| SetTranslate(const Point3 &p) | Matrix3 | |
| TransformPoints(Point3 *array, int n, int stride=sizeof(Point3)) | Matrix3 | |
| TransformPoints(const Point3 *array, Point3 *to, int n, int stride=sizeof(Point3), int strideTo=sizeof(Point3)) | Matrix3 | |
| TransformVectors(Point3 *array, int n, int stride=sizeof(Point3)) | Matrix3 | |
| TransformVectors(const Point3 *array, Point3 *to, int n, int stride=sizeof(Point3), int strideTo=sizeof(Point3)) | Matrix3 | |
| Translate(const Point3 &p) | Matrix3 | |
| ValidateFlags() | Matrix3 | |
| VectorTransform(const Point3 &p) const | Matrix3 | |
| Zero() | Matrix3 |