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3ds Max C++ API Reference
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#include <mxsPlugin.h>
Inheritance diagram for MSSpecialFXXtnd< TYPE, MS_SUPER >:Public Member Functions | |
| void | DeleteThis () |
| ReferenceTarget * | get_delegate () |
| void | GetClassName (MSTR &s, bool localized) const override |
| Class_ID | ClassID () |
| void | FreeCaches () |
| int | NumSubs () |
| Animatable * | SubAnim (int i) |
| MSTR | SubAnimName (int i, bool localized=true) override |
| int | NumParamBlocks () |
| IParamBlock2 * | GetParamBlock (int i) |
| IParamBlock2 * | GetParamBlockByID (BlockID id) |
| void * | GetInterface (ULONG id) |
| virtual BaseInterface * | GetInterface (Interface_ID id) |
| int | NumRefs () |
| RefTargetHandle | GetReference (int i) |
| void | SetReference (int i, RefTargetHandle rtarg) |
| BOOL | Active (TimeValue t) |
| void | Update (TimeValue t, Interval &valid) |
| int | NumGizmos () |
| INode * | GetGizmo (int i) |
| void | DeleteGizmo (int i) |
| void | AppendGizmo (INode *node) |
| BOOL | OKGizmo (INode *node) |
| void | EditGizmo (INode *node) |
Public Attributes | |
| TYPE * | delegate |
| void DeleteThis | ( | ) |
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| int NumRefs | ( | ) |
| RefTargetHandle GetReference | ( | int | i | ) |
| void SetReference | ( | int | i, |
| RefTargetHandle | rtarg | ||
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| TYPE* delegate |