3ds Max C++ API Reference
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#include "SkinEngineExport.h"
Classes | |
class | ITransformHierarchy |
Class ITransformHierarchy describes the skeleton to be used to compute the skin weights. More... | |
class | IMesh |
Class IMesh describes the mesh to be used to compute the skin weights. More... | |
class | ISparseVertexWeights |
Class ISparseVertexWeights describes the weights that are assigned to a skin. More... | |
struct | ISparseVertexWeights::Influence |
class | IProgress |
Class IProgress just a class that the solver uses to tell how far along the process is and allows the user to cancel out of the process. More... | |
class | IContext |
Class IContext does all the actual skin weight computations. More... | |
Namespaces | |
MaxSDK | |
MaxSDK::GeomBind | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |