3ds Max C++ API Reference
BIP file controller and max object save options

The following are flags used to describe how to save controllers and max objects to BIP files. More...

Enumerations

enum  { kSAVE_NONE =0 , kSAVE_AUTOMATIC =1 , kSAVE_SPECIFIED =2 }
 

Detailed Description

The following are flags used to describe how to save controllers and max objects to BIP files.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
kSAVE_NONE 

Nothing will be saved.

kSAVE_AUTOMATIC 

Only automatically computed items will be saved.

kSAVE_SPECIFIED 

Only the items specified in the array associated with this parameter will be saved.

46  {
47  kSAVE_NONE=0,
48  kSAVE_AUTOMATIC=1,
50  };
@ kSAVE_AUTOMATIC
Only automatically computed items will be saved.
Definition: Biped10Api.h:48
@ kSAVE_NONE
Nothing will be saved.
Definition: Biped10Api.h:47
@ kSAVE_SPECIFIED
Only the items specified in the array associated with this parameter will be saved.
Definition: Biped10Api.h:49