3ds Max C++ API Reference
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Functions | |
virtual int | NumPFSystems ()=0 |
returns number of PFSystems in the current scene More... | |
virtual INode * | GetPFSystem (int i)=0 |
Returns i-th PFSystem in the scene. More... | |
virtual bool | HasPFSystem (INode *node)=0 |
Checks if the given PFSystem node is present in the scene. More... | |
virtual bool | HasPFSystemByHandle (int handle)=0 |
Check if the scene has a PFSystem with the given node handle. More... | |
virtual int | RegisterNotification (NOTIFYPROC proc, void *param)=0 |
Register notification with the PFSystem pool. More... | |
virtual int | UnRegisterNotification (NOTIFYPROC proc, void *param)=0 |
Unregister notification with the PFSystem pool. More... | |
FPInterfaceDesc * | GetDesc () |
More... | |
PFExport | IPFSystemPool () |
Variables | |
static IPFSystemPool * | m_pool |
Friends | |
PFExport IPFSystemPool * | GetPFSystemPool () |
Friend function declarations. More... | |
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pure virtual |
returns number of PFSystems in the current scene
Returns i-th PFSystem in the scene.
i | PFSystem index |
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pure virtual |
Checks if the given PFSystem node is present in the scene.
node | PFSystem node |
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pure virtual |
Check if the scene has a PFSystem with the given node handle.
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pure virtual |
Register notification with the PFSystem pool.
The given function is called each time the set of all PFSystems is changing. Returns nonzero if the event was registered; otherwise zero.
proc | The callback function called when the event occurs. |
param | A pointer that is passed to the callback function when the notification is made. |
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pure virtual |
Unregister notification with the PFSystem pool.
This function is called to break the connection between the event and the callback. After this function executes the callback is no longer invoked when the event occurs. Returns nonzero if the event was unregistered; otherwise zero.
proc | The callback function called when the event occurs. |
param | A pointer that is passed to the callback function when the notification is made. |
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inlinevirtual |
Implements FPInterface.
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protected |
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staticprotected |
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friend |
Friend function declarations.