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3ds Max C++ API Reference
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Macros | |
| #define | MNDISP_VERTTICKS 0x01 |
| Display vertex tick marks. More... | |
| #define | MNDISP_SELVERTS 0x02 |
| Display selected vertices. More... | |
| #define | MNDISP_SELFACES 0x04 |
| Display selected faces. More... | |
| #define | MNDISP_SELEDGES 0x08 |
| Display selected edges. More... | |
| #define | MNDISP_NORMALS 0x10 |
| Display face normals. More... | |
| #define | MNDISP_SMOOTH_SUBSEL 0x20 |
| Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE) More... | |
| #define | MNDISP_BEEN_DISP 0x40 |
| Set when the MNMesh has been displayed (at the end of the render method.) More... | |
| #define | MNDISP_DIAGONALS 0x80 |
| Set when diagonals should be displayed. More... | |
| #define | MNDISP_HIDE_SUBDIVISION_INTERIORS 0x100 |
| #define | MNDISP_USE_VERTEX_COLORS 0x200 |
| Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv) More... | |
| #define | MNDISP_USE_EDGE_COLORS 0x400 |
| Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv) More... | |
| #define MNDISP_VERTTICKS 0x01 |
Display vertex tick marks.
| #define MNDISP_SELVERTS 0x02 |
Display selected vertices.
| #define MNDISP_SELFACES 0x04 |
Display selected faces.
| #define MNDISP_SELEDGES 0x08 |
Display selected edges.
| #define MNDISP_NORMALS 0x10 |
Display face normals.
| #define MNDISP_SMOOTH_SUBSEL 0x20 |
Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)
| #define MNDISP_BEEN_DISP 0x40 |
| #define MNDISP_DIAGONALS 0x80 |
Set when diagonals should be displayed.
| #define MNDISP_HIDE_SUBDIVISION_INTERIORS 0x100 |
| #define MNDISP_USE_VERTEX_COLORS 0x200 |
Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv)
| #define MNDISP_USE_EDGE_COLORS 0x400 |
Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv)