3ds Max C++ API Reference
|
Changes to the geometry or parameters of an object. More...
Functions | |
virtual void | ModelStructured (NodeKeyTab &nodes) |
virtual void | GeometryChanged (NodeKeyTab &nodes) |
Nodes changed in their geometry channel. More... | |
virtual void | TopologyChanged (NodeKeyTab &nodes) |
Nodes changed in their topology channel. More... | |
virtual void | MappingChanged (NodeKeyTab &nodes) |
Nodes changed in their UV mapping channel, or vertex color channel. More... | |
virtual void | ExtentionChannelChanged (NodeKeyTab &nodes) |
Nodes changed in any of their extention channels. More... | |
virtual void | ModelOtherEvent (NodeKeyTab &nodes) |
All other change to the geometry or parameters of an object. More... | |
Changes to the geometry or parameters of an object.
Nodes with modifiers added or deleted, or modifier stack branched
[in] | nodes | The node list, provided as AnimHandles. |
|
inlinevirtual |
|
inlinevirtual |
Nodes changed in their geometry channel.
[in] | nodes | The node list, provided as AnimHandles. |
|
inlinevirtual |
Nodes changed in their topology channel.
[in] | nodes | The node list, provided as AnimHandles. |
|
inlinevirtual |
Nodes changed in their UV mapping channel, or vertex color channel.
Also includes Material ID changes.
[in] | nodes | The node list, provided as AnimHandles. |
|
inlinevirtual |
Nodes changed in any of their extention channels.
[in] | nodes | The node list, provided as AnimHandles. |
|
inlinevirtual |
All other change to the geometry or parameters of an object.
This includes settings on lights, cameras and helper objects.
[in] | nodes | The node list, provided as AnimHandles. |