3ds Max C++ API Reference
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Macros | |
#define | NOTIFY_NODE_RENAMED 0x0000001E |
These kinds of notifications are sent when the name of a target has been changed. More... | |
Scene State Notifications | |
All the SceneState notifications have NotifyInfo::callParam as a const MCHAR* with the SceneState name except for NOTIFY_SCENESTATE_RENAME | |
#define | NOTIFY_SCENESTATE_RENAME 0x000000A4 |
Sent after a Scene State is renamed. More... | |
Named Selection Sets Notifications. | |
The following notifications will be broadcast whenever any operation has been done to a named selection set.
Sent when a Named selection set is created either in the UI, or via maxscript. | |
#define | NOTIFY_NAMED_SEL_SET_RENAMED 0x000000BC |
Sent when a Named selection set name is changed, either in the old UI, or via maxscript. More... | |
#define NOTIFY_NODE_RENAMED 0x0000001E |
These kinds of notifications are sent when the name of a target has been changed.
All these notifications use the struct NameChange as their call parameter.
Sent if a is node renamed. Call Param is a pointer to struct{ const MCHAR* oldname; const MCHAR* newname; }
See \MAXSDK\SAMPLES\OBJECTS\LIGHT.CPP for an example of this notification in use.
#define NOTIFY_SCENESTATE_RENAME 0x000000A4 |
Sent after a Scene State is renamed.
NotifyInfo::callParam is pointer to struct{ const MCHAR* oldname; const MCHAR* newname; }
#define NOTIFY_NAMED_SEL_SET_RENAMED 0x000000BC |
Sent when a Named selection set name is changed, either in the old UI, or via maxscript.
NotifyInfo::callParam is a pointer to the struct NameChange of the changed named set.