3ds Max C++ API Reference
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Macros | |
#define | TRAVERSE_LOWFILTSHADOWS (1<<0) |
This is a simple filtering where the system samples a point in the shadow map and then some of the neighboring points. More... | |
#define | TRAVERSE_HIFILTSHADOWS (1<<1) |
This is a higher resolution sampling. More... | |
#define | TRAVERSE_USESAMPLESIZE (1<<2) |
This produces the highest quality. More... | |
#define TRAVERSE_LOWFILTSHADOWS (1<<0) |
This is a simple filtering where the system samples a point in the shadow map and then some of the neighboring points.
This corresponds to 'Medium' in the Volume Light user interface (a value of 0 for flags is 'Low' – just sampling the shadow map with no filtering at all).
#define TRAVERSE_HIFILTSHADOWS (1<<1) |
This is a higher resolution sampling.
This corresponds to 'High' in the Volume Light user interface.