3ds Max C++ API Reference
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The following IDs represent the various default viewport configurations that can be set using IViewPanel::SetLayout(int). More...
Macros | |
#define | VP_LAYOUT_1 0x0001 |
1 single full-screen viewport More... | |
#define | VP_LAYOUT_2V 0x0012 |
2 vertical viewports More... | |
#define | VP_LAYOUT_2H 0x0022 |
2 horizontal viewports More... | |
#define | VP_LAYOUT_2HT 0x0032 |
2 horizontal viewports, small on top More... | |
#define | VP_LAYOUT_2HB 0x0042 |
2 horizontal viewports, small on bottom More... | |
#define | VP_LAYOUT_3VL 0x0033 |
3 viewports, 2 vertically on left More... | |
#define | VP_LAYOUT_3VR 0x0043 |
3 viewports, 2 vertically on right More... | |
#define | VP_LAYOUT_3HT 0x0053 |
3 viewports, 2 horizontally on top More... | |
#define | VP_LAYOUT_3HB 0x0063 |
3 viewports, 2 horizontally on bottom More... | |
#define | VP_LAYOUT_4 0x0074 |
#define | VP_LAYOUT_4VL 0x0084 |
4 viewports, 3 vertically on left More... | |
#define | VP_LAYOUT_4VR 0x0094 |
4 viewports, 3 vertically on right More... | |
#define | VP_LAYOUT_4HT 0x00a4 |
4 viewports, 3 horizontally on top More... | |
#define | VP_LAYOUT_4HB 0x00b4 |
4 viewports, 3 horizontally on bottom More... | |
The following IDs represent the various default viewport configurations that can be set using IViewPanel::SetLayout(int).
#define VP_LAYOUT_1 0x0001 |
1 single full-screen viewport
#define VP_LAYOUT_2V 0x0012 |
2 vertical viewports
#define VP_LAYOUT_2H 0x0022 |
2 horizontal viewports
#define VP_LAYOUT_2HT 0x0032 |
2 horizontal viewports, small on top
#define VP_LAYOUT_2HB 0x0042 |
2 horizontal viewports, small on bottom
#define VP_LAYOUT_3VL 0x0033 |
3 viewports, 2 vertically on left
#define VP_LAYOUT_3VR 0x0043 |
3 viewports, 2 vertically on right
#define VP_LAYOUT_3HT 0x0053 |
3 viewports, 2 horizontally on top
#define VP_LAYOUT_3HB 0x0063 |
3 viewports, 2 horizontally on bottom
#define VP_LAYOUT_4 0x0074 |
#define VP_LAYOUT_4VL 0x0084 |
4 viewports, 3 vertically on left
#define VP_LAYOUT_4VR 0x0094 |
4 viewports, 3 vertically on right
#define VP_LAYOUT_4HT 0x00a4 |
4 viewports, 3 horizontally on top
#define VP_LAYOUT_4HB 0x00b4 |
4 viewports, 3 horizontally on bottom