3ds Max C++ API Reference
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These are flags used in Interface::SetExtendedDisplayMode() and Interface::GetExtendedDisplayMode() for catching various display/selection/hittesting events. More...
Macros | |
#define | EXT_DISP_NONE 0 |
no flags More... | |
#define | EXT_DISP_SELECTED (1<<0) |
object is selected More... | |
#define | EXT_DISP_TARGET_SELECTED (1<<1) |
object's target is selected More... | |
#define | EXT_DISP_LOOKAT_SELECTED (1<<2) |
object's lookat node is selected More... | |
#define | EXT_DISP_ONLY_SELECTED (1<<3) |
object is only thing selected More... | |
#define | EXT_DISP_DRAGGING (1<<4) |
object is being "dragged" More... | |
#define | EXT_DISP_ZOOM_EXT (1<<5) |
object is being tested for zoom ext More... | |
#define | EXT_DISP_GROUP_EXT (1<<6) |
object is being tested for extents as member of group More... | |
#define | EXT_DISP_ZOOMSEL_EXT (1<<7) |
object is being tested for zoom selected ext More... | |
These are flags used in Interface::SetExtendedDisplayMode() and Interface::GetExtendedDisplayMode() for catching various display/selection/hittesting events.
#define EXT_DISP_NONE 0 |
no flags
#define EXT_DISP_SELECTED (1<<0) |
object is selected
#define EXT_DISP_TARGET_SELECTED (1<<1) |
object's target is selected
#define EXT_DISP_LOOKAT_SELECTED (1<<2) |
object's lookat node is selected
#define EXT_DISP_ONLY_SELECTED (1<<3) |
object is only thing selected
#define EXT_DISP_DRAGGING (1<<4) |
object is being "dragged"
#define EXT_DISP_ZOOM_EXT (1<<5) |
object is being tested for zoom ext
#define EXT_DISP_GROUP_EXT (1<<6) |
object is being tested for extents as member of group
#define EXT_DISP_ZOOMSEL_EXT (1<<7) |
object is being tested for zoom selected ext