| 3ds Max C++ API Reference
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These are flags used in Interface::SetExtendedDisplayMode() and Interface::GetExtendedDisplayMode() for catching various display/selection/hittesting events. More...
| Macros | |
| #define | EXT_DISP_NONE 0 | 
| no flags  More... | |
| #define | EXT_DISP_SELECTED (1<<0) | 
| object is selected  More... | |
| #define | EXT_DISP_TARGET_SELECTED (1<<1) | 
| object's target is selected  More... | |
| #define | EXT_DISP_LOOKAT_SELECTED (1<<2) | 
| object's lookat node is selected  More... | |
| #define | EXT_DISP_ONLY_SELECTED (1<<3) | 
| object is only thing selected  More... | |
| #define | EXT_DISP_DRAGGING (1<<4) | 
| object is being "dragged"  More... | |
| #define | EXT_DISP_ZOOM_EXT (1<<5) | 
| object is being tested for zoom ext  More... | |
| #define | EXT_DISP_GROUP_EXT (1<<6) | 
| object is being tested for extents as member of group  More... | |
| #define | EXT_DISP_ZOOMSEL_EXT (1<<7) | 
| object is being tested for zoom selected ext  More... | |
These are flags used in Interface::SetExtendedDisplayMode() and Interface::GetExtendedDisplayMode() for catching various display/selection/hittesting events.
| #define EXT_DISP_NONE 0 | 
no flags
| #define EXT_DISP_SELECTED (1<<0) | 
object is selected
| #define EXT_DISP_TARGET_SELECTED (1<<1) | 
object's target is selected
| #define EXT_DISP_LOOKAT_SELECTED (1<<2) | 
object's lookat node is selected
| #define EXT_DISP_ONLY_SELECTED (1<<3) | 
object is only thing selected
| #define EXT_DISP_DRAGGING (1<<4) | 
object is being "dragged"
| #define EXT_DISP_ZOOM_EXT (1<<5) | 
object is being tested for zoom ext
| #define EXT_DISP_GROUP_EXT (1<<6) | 
object is being tested for extents as member of group
| #define EXT_DISP_ZOOMSEL_EXT (1<<7) | 
object is being tested for zoom selected ext