3ds Max C++ API Reference
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Macros | |
#define | RENDER_R25SHADOWS (1L << 2) |
Removes a fix made for R3 that cleaned up the edges of shadows where objects intersect– DS 8/28/00 This goes in the extraFlags field of RendParams. More... | |
#define | RENDER_HIDE_FROZEN (1L << 3) |
Tell the renderer to hide frozen objects This goes in the extraFlags field of RendParams. More... | |
#define RENDER_R25SHADOWS (1L << 2) |
Removes a fix made for R3 that cleaned up the edges of shadows where objects intersect– DS 8/28/00 This goes in the extraFlags field of RendParams.
#define RENDER_HIDE_FROZEN (1L << 3) |
Tell the renderer to hide frozen objects This goes in the extraFlags field of RendParams.