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3ds Max C++ API Reference
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The number of bytes is shown in parenthesis for each. More...
Macros | |
| #define | GB_Z 0 |
| (4) Z-Buffer depth, float More... | |
| #define | GB_MTL_ID 1 |
| (1) ID assigned to mtl via mtl editor More... | |
| #define | GB_NODE_ID 2 |
| (2) ID assigned to node via properties More... | |
| #define | GB_UV 3 |
| (8) UV coordinates - Point2 More... | |
| #define | GB_NORMAL 4 |
| (4) Normal vector in view space, compressed More... | |
| #define | GB_REALPIX 5 |
| (4) Non-clamped colors in "RealPixel" format More... | |
| #define | GB_COVERAGE 6 |
| (1) Pixel coverage of the front surface More... | |
| #define | GB_BG 7 |
| (3) RGB color of what's behind the front object More... | |
| #define | GB_NODE_RENDER_ID 8 |
| (2) System node number, valid during a render More... | |
| #define | GB_COLOR 9 |
| (3) Color (RGB) More... | |
| #define | GB_TRANSP 10 |
| (3) Transparency (RGB) More... | |
| #define | GB_VELOC 11 |
| (8) Velocity (Point2) More... | |
| #define | GB_WEIGHT 12 |
| (3) Weight of layers contribution to pixel color More... | |
| #define | GB_MASK 13 |
| (2) Sub pixel coverage mask More... | |
The number of bytes is shown in parenthesis for each.
| #define GB_Z 0 |
(4) Z-Buffer depth, float
| #define GB_MTL_ID 1 |
(1) ID assigned to mtl via mtl editor
| #define GB_NODE_ID 2 |
(2) ID assigned to node via properties
| #define GB_UV 3 |
(8) UV coordinates - Point2
| #define GB_NORMAL 4 |
(4) Normal vector in view space, compressed
| #define GB_REALPIX 5 |
(4) Non-clamped colors in "RealPixel" format
| #define GB_COVERAGE 6 |
(1) Pixel coverage of the front surface
| #define GB_BG 7 |
(3) RGB color of what's behind the front object
| #define GB_NODE_RENDER_ID 8 |
(2) System node number, valid during a render
| #define GB_COLOR 9 |
(3) Color (RGB)
| #define GB_TRANSP 10 |
(3) Transparency (RGB)
| #define GB_VELOC 11 |
(8) Velocity (Point2)
| #define GB_WEIGHT 12 |
(3) Weight of layers contribution to pixel color
| #define GB_MASK 13 |
(2) Sub pixel coverage mask