| 3ds Max C++ API Reference
    | 
The number of bytes is shown in parenthesis for each. More...
| Macros | |
| #define | GB_Z 0 | 
| (4) Z-Buffer depth, float  More... | |
| #define | GB_MTL_ID 1 | 
| (1) ID assigned to mtl via mtl editor  More... | |
| #define | GB_NODE_ID 2 | 
| (2) ID assigned to node via properties  More... | |
| #define | GB_UV 3 | 
| (8) UV coordinates - Point2  More... | |
| #define | GB_NORMAL 4 | 
| (4) Normal vector in view space, compressed  More... | |
| #define | GB_REALPIX 5 | 
| (4) Non-clamped colors in "RealPixel" format  More... | |
| #define | GB_COVERAGE 6 | 
| (1) Pixel coverage of the front surface  More... | |
| #define | GB_BG 7 | 
| (3) RGB color of what's behind the front object  More... | |
| #define | GB_NODE_RENDER_ID 8 | 
| (2) System node number, valid during a render  More... | |
| #define | GB_COLOR 9 | 
| (3) Color (RGB)  More... | |
| #define | GB_TRANSP 10 | 
| (3) Transparency (RGB)  More... | |
| #define | GB_VELOC 11 | 
| (8) Velocity (Point2)  More... | |
| #define | GB_WEIGHT 12 | 
| (3) Weight of layers contribution to pixel color  More... | |
| #define | GB_MASK 13 | 
| (2) Sub pixel coverage mask  More... | |
The number of bytes is shown in parenthesis for each.
| #define GB_Z 0 | 
(4) Z-Buffer depth, float
| #define GB_MTL_ID 1 | 
(1) ID assigned to mtl via mtl editor
| #define GB_NODE_ID 2 | 
(2) ID assigned to node via properties
| #define GB_UV 3 | 
(8) UV coordinates - Point2
| #define GB_NORMAL 4 | 
(4) Normal vector in view space, compressed
| #define GB_REALPIX 5 | 
(4) Non-clamped colors in "RealPixel" format
| #define GB_COVERAGE 6 | 
(1) Pixel coverage of the front surface
| #define GB_BG 7 | 
(3) RGB color of what's behind the front object
| #define GB_NODE_RENDER_ID 8 | 
(2) System node number, valid during a render
| #define GB_COLOR 9 | 
(3) Color (RGB)
| #define GB_TRANSP 10 | 
(3) Transparency (RGB)
| #define GB_VELOC 11 | 
(8) Velocity (Point2)
| #define GB_WEIGHT 12 | 
(3) Weight of layers contribution to pixel color
| #define GB_MASK 13 | 
(2) Sub pixel coverage mask