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3ds Max C++ API Reference
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Macros | |
| #define | U_WRAP (1<<0) |
| Indicates the texture map is tiled in the U direction. More... | |
| #define | V_WRAP (1<<1) |
| Indicates the texture map is tiled in the V direction. More... | |
| #define | U_MIRROR (1<<2) |
| Indicates the texture map is mirrored in the U direction. More... | |
| #define | V_MIRROR (1<<3) |
| Indicates the texture map is mirrored in the V direction. More... | |
| #define | UV_NOISE (1<<4) |
| #define | UV_NOISE_ANI (1<<5) |
| #define U_WRAP (1<<0) |
Indicates the texture map is tiled in the U direction.
| #define V_WRAP (1<<1) |
Indicates the texture map is tiled in the V direction.
| #define U_MIRROR (1<<2) |
Indicates the texture map is mirrored in the U direction.
| #define V_MIRROR (1<<3) |
Indicates the texture map is mirrored in the V direction.
| #define UV_NOISE (1<<4) |
| #define UV_NOISE_ANI (1<<5) |