3ds Max C++ API Reference
ispringctrl.h File Reference
#include "springsys.h"
#include "ifnpub.h"

Classes

class  IJiggle
 

Macros

#define JIGGLEPOS   0x79697d2a
 
#define JIGGLEP3   0x13892172
 
#define JIGGLE_POS_CLASS_ID   Class_ID(JIGGLEPOS, 0xf2b8a1c8)
 
#define JIGGLE_P3_CLASS_ID   Class_ID(JIGGLEP3, 0x68976279)
 
#define JIGGLE_CONTROL_REF   0
 
#define JIGGLE_PBLOCK_REF1   1
 
#define JIGGLE_PBLOCK_REF2   2
 
#define JIGGLE_DEFAULT_TENSION   2.0f
 
#define JIGGLE_DEFAULT_DAMPENING   0.5f
 
#define JIGGLE_DEFAULT_MASS   300.0f
 
#define JIGGLE_DEFAULT_DRAG   1.0f
 
#define SET_PARAMS_RELATIVE   0
 
#define SET_PARAMS_ABSOLUTE   1
 
#define SPRING_CONTROLLER_INTERFACE   Interface_ID(0x4c212b2e, 0x680828ab)
 

Macro Definition Documentation

◆ JIGGLEPOS

#define JIGGLEPOS   0x79697d2a

◆ JIGGLEP3

#define JIGGLEP3   0x13892172

◆ JIGGLE_POS_CLASS_ID

#define JIGGLE_POS_CLASS_ID   Class_ID(JIGGLEPOS, 0xf2b8a1c8)

◆ JIGGLE_P3_CLASS_ID

#define JIGGLE_P3_CLASS_ID   Class_ID(JIGGLEP3, 0x68976279)

◆ JIGGLE_CONTROL_REF

#define JIGGLE_CONTROL_REF   0

◆ JIGGLE_PBLOCK_REF1

#define JIGGLE_PBLOCK_REF1   1

◆ JIGGLE_PBLOCK_REF2

#define JIGGLE_PBLOCK_REF2   2

◆ JIGGLE_DEFAULT_TENSION

#define JIGGLE_DEFAULT_TENSION   2.0f

◆ JIGGLE_DEFAULT_DAMPENING

#define JIGGLE_DEFAULT_DAMPENING   0.5f

◆ JIGGLE_DEFAULT_MASS

#define JIGGLE_DEFAULT_MASS   300.0f

◆ JIGGLE_DEFAULT_DRAG

#define JIGGLE_DEFAULT_DRAG   1.0f

◆ SET_PARAMS_RELATIVE

#define SET_PARAMS_RELATIVE   0

◆ SET_PARAMS_ABSOLUTE

#define SET_PARAMS_ABSOLUTE   1

◆ SPRING_CONTROLLER_INTERFACE

#define SPRING_CONTROLLER_INTERFACE   Interface_ID(0x4c212b2e, 0x680828ab)